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Mutants & Masterminds: San Angelo
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<blockquote data-quote="Toric_Arthendain" data-source="post: 781547" data-attributes="member: 9833"><p>Shade slips deeper into the building, heading towards the western wing. The corridors seemingly become a maze, broken only by doors leading into rooms. Shade takes the occassional peek into some of them, finding offices, meeting rooms, lounges, supply rooms and closets, and other places of this type. He passes several banks of elevators and stairways, leading both up and down. Many doors are locked. After wandering for several minutes and feeling hopelessly lost, Shade turns a corner and come to a peculiar sight. A door about 20 feet away on the left is open, and in fact seems to be hanging from its hinges. Debris litters the hallway. Most of it is so smashed that it is hard to tell what it once was but there appear to be pieces of desks/tables, chairs, a dented file cabinet with papers strewn about and torn up books. Beyond this further down the hallway, another door stands open on the right, with another debris field near it. The hallway is ominous in its silence.</p><p></p><p>ORCA leads Orchid and Kiro (if he is following) to the front entrance to the building. The building is shaped somewhat like a "plus" sign, with a north to south main building and an eastern and western wing off of that. The main entrance is two sets of double glassed-doors. Upon reaching the doors, ORCA and team find them unlocked. Entering they find themselves in a main foyer area. It is large, roughly 60 feet wide by 100 feet deep, with a tall ceiling (20 feet tall). There is a second level evident in this room, with a open walkway above and doors leading to offices or things of that nature. A fountain is placed in the middle of the area and is spouting water ten feet into the air. To the left is a long desk, running about 30 feet in length. Behind it is a closed door. At the far end about 100 feet away is a bank of elevators and to the left and right in the foyer are stairways leading up to the second level open air walkway area. Comfortable chairs are scattered around the foyer. Nothing here appears to be disturbed. (OOC: Incidentally, there are four upper stories on this building)</p><p></p><p>The McCoy duplicates enter the foyer area a few moments after ORCA's team enters, seeing the three heros standing nearby surveying the scene. (OOC: feel free to announce yourself to the other heros in the room if you want)</p><p></p><p>Meanwhile, Centurion, Ringmaster and Spyder arrive on the roof of the building. There is a door on the roof of the main building and on both the eastern and western wings. Checking the door on the main building, the three find it locked with a keypad for entering an access code. There is little in the way of other cover on the rooftop. The only other possible access points are several air vents obviously leading to the ventilation system, which appear big enough to accomodate an adult.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 781547, member: 9833"] Shade slips deeper into the building, heading towards the western wing. The corridors seemingly become a maze, broken only by doors leading into rooms. Shade takes the occassional peek into some of them, finding offices, meeting rooms, lounges, supply rooms and closets, and other places of this type. He passes several banks of elevators and stairways, leading both up and down. Many doors are locked. After wandering for several minutes and feeling hopelessly lost, Shade turns a corner and come to a peculiar sight. A door about 20 feet away on the left is open, and in fact seems to be hanging from its hinges. Debris litters the hallway. Most of it is so smashed that it is hard to tell what it once was but there appear to be pieces of desks/tables, chairs, a dented file cabinet with papers strewn about and torn up books. Beyond this further down the hallway, another door stands open on the right, with another debris field near it. The hallway is ominous in its silence. ORCA leads Orchid and Kiro (if he is following) to the front entrance to the building. The building is shaped somewhat like a "plus" sign, with a north to south main building and an eastern and western wing off of that. The main entrance is two sets of double glassed-doors. Upon reaching the doors, ORCA and team find them unlocked. Entering they find themselves in a main foyer area. It is large, roughly 60 feet wide by 100 feet deep, with a tall ceiling (20 feet tall). There is a second level evident in this room, with a open walkway above and doors leading to offices or things of that nature. A fountain is placed in the middle of the area and is spouting water ten feet into the air. To the left is a long desk, running about 30 feet in length. Behind it is a closed door. At the far end about 100 feet away is a bank of elevators and to the left and right in the foyer are stairways leading up to the second level open air walkway area. Comfortable chairs are scattered around the foyer. Nothing here appears to be disturbed. (OOC: Incidentally, there are four upper stories on this building) The McCoy duplicates enter the foyer area a few moments after ORCA's team enters, seeing the three heros standing nearby surveying the scene. (OOC: feel free to announce yourself to the other heros in the room if you want) Meanwhile, Centurion, Ringmaster and Spyder arrive on the roof of the building. There is a door on the roof of the main building and on both the eastern and western wings. Checking the door on the main building, the three find it locked with a keypad for entering an access code. There is little in the way of other cover on the rooftop. The only other possible access points are several air vents obviously leading to the ventilation system, which appear big enough to accomodate an adult. [/QUOTE]
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