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<blockquote data-quote="Toric_Arthendain" data-source="post: 784179" data-attributes="member: 9833"><p>Shade moves cautiously down the hallway towards the first door that is torn open. Reaching it and looking inside he sees that the room is completely trashed. It was obviously once a small office but now it barely recognizable as such. Pictures are smashed, along with all the furniture. Torn and shredded papers are strewn about. Picking his way past the debris spilled into the hallway, he reaches the second open door and debris field. Looking into this room, Shade pretty much finds the same thing as the last room. Upon closer examination however, he sees what appear to be bloody footprints and some spattered blood drops on the floor of the room and hallway. This trail of blood leads off down the hallway in the direction that Shade had been heading.</p><p></p><p>Up on the rooftop, Centurion makes short work of the lock on the door located on top of the main building. Centurion, Ringmaster and Spyder proceed down the stairs reaching another door at the bottom. This door is locked as well, which Centurion is able to again take care of with ease. The door opens into the middle of a long hallway running to the north and south. Doors are unevenly spaced along both sides of the length of the hallway and the hallway is broken by cross hallways at set intervals along the length of the main hallway. There is no obvious activity in this area of the building at the moment.</p><p></p><p>ORCA, the McCoys, Orchid and Kiro (OOC: still haven't heard from Shaper to know if Kiro is actually with the group) take up positions in the lobby of the main building and assess the situation. ORCA is unable to get much of an idea of the layout of the building (OOC: Set, if by sonar you mean blind-sight, it only has a range of 30 feet).</p><p></p><p>OOC: As this is an extremely large building complex, feel free to give me multiple actions or if/then type of statements to allow me to move things forward more than 30 seconds at a time. A door to door search of this place would take forever so feel free to say, "We'll search rooms until we come to something that seems to be out of the ordinary" or "We'll search the first level until we hear or find something out of the ordinary" or "We'll search half of the rooms on this level and if we find nothing, we'll take an elevator or stairs to another level and begin searching there". Basically, try to construct your posts dealing with the building search in such a way that will allow me to move things forward in larger increments. I'm just trying to avoid having things bog down and having you guys get bored with a room by room, blow by blow search before we actually get to the meat of the adventure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 784179, member: 9833"] Shade moves cautiously down the hallway towards the first door that is torn open. Reaching it and looking inside he sees that the room is completely trashed. It was obviously once a small office but now it barely recognizable as such. Pictures are smashed, along with all the furniture. Torn and shredded papers are strewn about. Picking his way past the debris spilled into the hallway, he reaches the second open door and debris field. Looking into this room, Shade pretty much finds the same thing as the last room. Upon closer examination however, he sees what appear to be bloody footprints and some spattered blood drops on the floor of the room and hallway. This trail of blood leads off down the hallway in the direction that Shade had been heading. Up on the rooftop, Centurion makes short work of the lock on the door located on top of the main building. Centurion, Ringmaster and Spyder proceed down the stairs reaching another door at the bottom. This door is locked as well, which Centurion is able to again take care of with ease. The door opens into the middle of a long hallway running to the north and south. Doors are unevenly spaced along both sides of the length of the hallway and the hallway is broken by cross hallways at set intervals along the length of the main hallway. There is no obvious activity in this area of the building at the moment. ORCA, the McCoys, Orchid and Kiro (OOC: still haven't heard from Shaper to know if Kiro is actually with the group) take up positions in the lobby of the main building and assess the situation. ORCA is unable to get much of an idea of the layout of the building (OOC: Set, if by sonar you mean blind-sight, it only has a range of 30 feet). OOC: As this is an extremely large building complex, feel free to give me multiple actions or if/then type of statements to allow me to move things forward more than 30 seconds at a time. A door to door search of this place would take forever so feel free to say, "We'll search rooms until we come to something that seems to be out of the ordinary" or "We'll search the first level until we hear or find something out of the ordinary" or "We'll search half of the rooms on this level and if we find nothing, we'll take an elevator or stairs to another level and begin searching there". Basically, try to construct your posts dealing with the building search in such a way that will allow me to move things forward in larger increments. I'm just trying to avoid having things bog down and having you guys get bored with a room by room, blow by blow search before we actually get to the meat of the adventure! :-) [/QUOTE]
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