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<blockquote data-quote="takyris" data-source="post: 3495533" data-attributes="member: 5171"><p>Definitely during character creation (if you're starting a campaign, the first session should be "getting characters sussed out", and that's assuming that you did some homework with each player before the session, too, to get a groundwork), but also during play. Things like Hero Point expenditures or allocation of power points for Variable powers can be very creative and wonderful in the right hands and very game-breaking and fun-stealing in the wrong hands.</p><p></p><p>As Threedub said, though, it's not so much a flaw as a requirement -- point buy systems always have this level of customizability (and thus breakability), and it's always a matter of having a GM who can say, "Wow, Incorporeality except to Silver, and Immunity:Silver Weapons? You know, I'm thinking 'no'." </p><p></p><p>But yeah, as you say, while in D&D, somebody's half-dragon splatbook-race mystic theurge is easy to nip in the bud by saying, "Core races and classes only." In Mutants & Masterminds, a huge ancient red dragon with incorporeality, shapeshifting, and mind-reading powers is a perfectly viable character concept, but if the other hero is a dude whose power is the ability to pull friendly animals out of his magic trenchcoat, the game might be a bit unbalanced.</p></blockquote><p></p>
[QUOTE="takyris, post: 3495533, member: 5171"] Definitely during character creation (if you're starting a campaign, the first session should be "getting characters sussed out", and that's assuming that you did some homework with each player before the session, too, to get a groundwork), but also during play. Things like Hero Point expenditures or allocation of power points for Variable powers can be very creative and wonderful in the right hands and very game-breaking and fun-stealing in the wrong hands. As Threedub said, though, it's not so much a flaw as a requirement -- point buy systems always have this level of customizability (and thus breakability), and it's always a matter of having a GM who can say, "Wow, Incorporeality except to Silver, and Immunity:Silver Weapons? You know, I'm thinking 'no'." But yeah, as you say, while in D&D, somebody's half-dragon splatbook-race mystic theurge is easy to nip in the bud by saying, "Core races and classes only." In Mutants & Masterminds, a huge ancient red dragon with incorporeality, shapeshifting, and mind-reading powers is a perfectly viable character concept, but if the other hero is a dude whose power is the ability to pull friendly animals out of his magic trenchcoat, the game might be a bit unbalanced. [/QUOTE]
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