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<blockquote data-quote="EditorBFG" data-source="post: 3505261" data-attributes="member: 24719"><p>Esxactly. I thought Agents was a great book, it just wasn't what jonrog and I were talking about.</p><p></p><p>And I agree that Green Ronin's M&M releases should stay focused on Supers. That is why I came out in favor of a wiki or something, as suggested, to act as a repository for M&M genre house rules.</p><p></p><p>I love True20, believe me-- I edited one of the settings in the main book (Mecha vs. Kaiju), after all-- but I think that two systems are different enough that each does some things the other can't. If one wanted to convert a game like White Wolf's new Scion, for example, (which has a great concept, but is fettered by the Exalted system, which I think bogs down), M&M would be a much better fit than True20.</p><p></p><p>As I said, the Mastermind's Manual has optional rules for replacing damage save with hit points in M&M. I see Ben Robbins doesn't much care for it, and I do see his point, but I would rather see folks who are used to hit points include them in M&M than dismiss the game entirely because they don't like damage save.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3505261, member: 24719"] Esxactly. I thought Agents was a great book, it just wasn't what jonrog and I were talking about. And I agree that Green Ronin's M&M releases should stay focused on Supers. That is why I came out in favor of a wiki or something, as suggested, to act as a repository for M&M genre house rules. I love True20, believe me-- I edited one of the settings in the main book (Mecha vs. Kaiju), after all-- but I think that two systems are different enough that each does some things the other can't. If one wanted to convert a game like White Wolf's new Scion, for example, (which has a great concept, but is fettered by the Exalted system, which I think bogs down), M&M would be a much better fit than True20. As I said, the Mastermind's Manual has optional rules for replacing damage save with hit points in M&M. I see Ben Robbins doesn't much care for it, and I do see his point, but I would rather see folks who are used to hit points include them in M&M than dismiss the game entirely because they don't like damage save. [/QUOTE]
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