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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
My 4 level 9 PCs took out the CR 17 Emerald Dragon!
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<blockquote data-quote="lichmaster" data-source="post: 9005463" data-attributes="member: 6683330"><p>I think you're either homebrewing or using rules from previous editions. There's no coup the grace or helpless condition in 5e or in LU. The closest I can find is unconscious.</p><p></p><p>The combat is swingy for two related reasons:</p><p>1) the resolution mechanic is handled by a single dice roll, which results in a flat distribution. Exceptional results (for good or bad) are as likely as the average result. This can create very frustrating situations where it's not that uncommon for players to roll 1 several times in a row. Or where the monster crits 2 or 3 times in a row. In this case, the players were lucky and the monster really wasn't</p><p>2) On top of that, monsters' hp are sized wrt some kind of average PC damage, and the damage they inflict is only specified in terms of average damage (assuming they hit). While this may seem a good idea, it really doesn't handle extreme results, which are far from uncommon. An average DPS calculation is ok for statistical purposes, but not to adjudicate how quickly things can go bad with a single good or bad roll</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9005463, member: 6683330"] I think you're either homebrewing or using rules from previous editions. There's no coup the grace or helpless condition in 5e or in LU. The closest I can find is unconscious. The combat is swingy for two related reasons: 1) the resolution mechanic is handled by a single dice roll, which results in a flat distribution. Exceptional results (for good or bad) are as likely as the average result. This can create very frustrating situations where it's not that uncommon for players to roll 1 several times in a row. Or where the monster crits 2 or 3 times in a row. In this case, the players were lucky and the monster really wasn't 2) On top of that, monsters' hp are sized wrt some kind of average PC damage, and the damage they inflict is only specified in terms of average damage (assuming they hit). While this may seem a good idea, it really doesn't handle extreme results, which are far from uncommon. An average DPS calculation is ok for statistical purposes, but not to adjudicate how quickly things can go bad with a single good or bad roll [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
My 4 level 9 PCs took out the CR 17 Emerald Dragon!
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