BASHMAN
Basic Action Games
I ran the game last night, and made the following changes to make things more fun & fast:
Houserules:
Action Points-- if you use your Daily or Encounter power and roll badly, you can use an action point to get a reroll (normally it just lets you take an additional standard).
Rolling attacks that affect multple creatures-- unless the power specifically says you roll separate attacks vs. each foe (like things that hit enemies in sequence, etc), I just roll 1 attack. If your defense is above the roll you saved, if it is below, you failed. So if the dragon rolls a 1 on his breath weapon, it means he sneezed or something and blasted it off the mark, and if he rolls a 20, the crit affects the closest target.
Rolling Initiative for multiplie creatures I just took the lowest init. modiifier and used it for all of the creatures in the fight, under the name "Evil". I do the same thing when a group of baddies is trying to hide, etc.
Healing Magic: I don't limit these to 1/round. If you can use lay on hands 3/day, you can use them all in one action (since each is a minor action).
Note: Please don't start discussing 1-2-1 movement. It isn't at all the point of the thread.
Houserules:
Action Points-- if you use your Daily or Encounter power and roll badly, you can use an action point to get a reroll (normally it just lets you take an additional standard).
Rolling attacks that affect multple creatures-- unless the power specifically says you roll separate attacks vs. each foe (like things that hit enemies in sequence, etc), I just roll 1 attack. If your defense is above the roll you saved, if it is below, you failed. So if the dragon rolls a 1 on his breath weapon, it means he sneezed or something and blasted it off the mark, and if he rolls a 20, the crit affects the closest target.
Rolling Initiative for multiplie creatures I just took the lowest init. modiifier and used it for all of the creatures in the fight, under the name "Evil". I do the same thing when a group of baddies is trying to hide, etc.
Healing Magic: I don't limit these to 1/round. If you can use lay on hands 3/day, you can use them all in one action (since each is a minor action).
Note: Please don't start discussing 1-2-1 movement. It isn't at all the point of the thread.
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