I've dabbled with a few house rules, but the only two I'm adamant about are:
1) No level bonuses to attribute checks. You can't punch through a marble wall any easier at level 22 than you could at level 2. If you want to get stronger as you level (or smarter or prettier), that's what the stat bumps are for.
B) Percentage bonuses to XP for each additional encounter in the same day. The second encounter before an extended rest gets a bonus 5% to XP, the 3rd gets +10% and so on. This is to reward and encourage pressing on in an adventure rather than retreating to home base to recover daily powers.
Other houserules I've considered involve wound recovery and extended crafting rules, but I'm not committed to them.
1) No level bonuses to attribute checks. You can't punch through a marble wall any easier at level 22 than you could at level 2. If you want to get stronger as you level (or smarter or prettier), that's what the stat bumps are for.
B) Percentage bonuses to XP for each additional encounter in the same day. The second encounter before an extended rest gets a bonus 5% to XP, the 3rd gets +10% and so on. This is to reward and encourage pressing on in an adventure rather than retreating to home base to recover daily powers.
Other houserules I've considered involve wound recovery and extended crafting rules, but I'm not committed to them.