BendBars/LiftGates
First Post
You already know this, but your plan of coming up with a plausible, unique build for each ethos for each class is impractical beyond all hope of possibly accomplishing it. Even a publisher like Wizards wouldn't try it. It's far too much to do in your spare time. Think about it: between the two Player's Handbooks, there are now 18 classes (I think...). It is orders of magnitude beyond what you could possibly be asked to come up with in your spare time just to provide several times more options than your players will possibly be able to make use of.
And think about what the effect will be. Will it even make the game more fun? If your players care about the campaign being like the last campaign and nothing else, then maybe. But think about this: If someone wants to play a Valra Wizard, for example, and you make 2 powers per Ethos per class level, that player gets to choose from only 2 power every time. For all the extra work you're doing, you're almost eliminating player choice and railroading the character building process. Tsk tsk.
How about this? Emphasize the Ethos flavor with feats that encourage thematic power selection. That's what 4e is all about, actually. Look in Martial Power or a bunch of the Dragon articles (or just the DDI Compendium) for Multiclass Feats and Technique Feats.
One series of "multiclass" feats per Ethos per power source would be cool. Even that will be a pretty hefty chunk of work, but nowhere near what you'd be signing up for otherwise, and wouldn't slash character options. Here's what it would look like:
Holy Warrior [Multiclass Holy Warrior]
Prerequisites: Valra ethos, any martial class
Benefit: You gain training in the Diplomacy skill.
Once per encounter, you may choose one ally to be under your protection. That ally gains a +1 bonus to all defenses whenever you are in an adjacent square until the end of the encounter.
Holy Warrior Novice
Prerequisites: Valra ethos, any martial class, 4th level, Holy Warrior
Benefit:
You can swap one 3rd level or higher encounter attack power for this other cool and flavorful power...
Holy Warrior Expert
Prerequisites: Valra ethos, any martial class, 8th level, Holy Warrior
Benefit:
You can swap one 6rd level or higher utility power for this other cool and flavorful power...
Holy Warrior Specialist
Prerequisites: Valra ethos, any martial class, 10th level, Holy Warrior
Benefit:
You can swap one 9rd level or higher daily attack power for this other cool and flavorful power...
Or, do it as a Technique Feat. With this, you pick a theme, in this case one ethos and one power source. A character who matches those two qualities can choose the feat and gains a specific rider bonus on one of his at-will powers, depending on his class.
Holy Warrior
Prerequisites: Cha 13, any martial class, Valra ethos.
Benefit: You gain a benefit with any of the following powers you possess.
Commander's Strike (warlord): if the target of this power is of the Sodra ethos, your ally may add half your Charisma bonus (round up) to the attack roll.
Crushing Surge (fighter): if the target of this power is of the Sodra ethos, you gain a number of temporary hit points equal to your Charisma modifier.
Riposte Strike (rogue): if the target of this power is of the Sodra ethos, you may add your Charisma bonus to the attack and damage roll of your riposte.
Twin Strike (ranger): if the target of this power is of the Sodra ethos, you deal extra damage equal to your Charisma bonus.
And think about what the effect will be. Will it even make the game more fun? If your players care about the campaign being like the last campaign and nothing else, then maybe. But think about this: If someone wants to play a Valra Wizard, for example, and you make 2 powers per Ethos per class level, that player gets to choose from only 2 power every time. For all the extra work you're doing, you're almost eliminating player choice and railroading the character building process. Tsk tsk.
How about this? Emphasize the Ethos flavor with feats that encourage thematic power selection. That's what 4e is all about, actually. Look in Martial Power or a bunch of the Dragon articles (or just the DDI Compendium) for Multiclass Feats and Technique Feats.
One series of "multiclass" feats per Ethos per power source would be cool. Even that will be a pretty hefty chunk of work, but nowhere near what you'd be signing up for otherwise, and wouldn't slash character options. Here's what it would look like:
Holy Warrior [Multiclass Holy Warrior]
Prerequisites: Valra ethos, any martial class
Benefit: You gain training in the Diplomacy skill.
Once per encounter, you may choose one ally to be under your protection. That ally gains a +1 bonus to all defenses whenever you are in an adjacent square until the end of the encounter.
Holy Warrior Novice
Prerequisites: Valra ethos, any martial class, 4th level, Holy Warrior
Benefit:
You can swap one 3rd level or higher encounter attack power for this other cool and flavorful power...
Holy Warrior Expert
Prerequisites: Valra ethos, any martial class, 8th level, Holy Warrior
Benefit:
You can swap one 6rd level or higher utility power for this other cool and flavorful power...
Holy Warrior Specialist
Prerequisites: Valra ethos, any martial class, 10th level, Holy Warrior
Benefit:
You can swap one 9rd level or higher daily attack power for this other cool and flavorful power...
Or, do it as a Technique Feat. With this, you pick a theme, in this case one ethos and one power source. A character who matches those two qualities can choose the feat and gains a specific rider bonus on one of his at-will powers, depending on his class.
Holy Warrior
Prerequisites: Cha 13, any martial class, Valra ethos.
Benefit: You gain a benefit with any of the following powers you possess.
Commander's Strike (warlord): if the target of this power is of the Sodra ethos, your ally may add half your Charisma bonus (round up) to the attack roll.
Crushing Surge (fighter): if the target of this power is of the Sodra ethos, you gain a number of temporary hit points equal to your Charisma modifier.
Riposte Strike (rogue): if the target of this power is of the Sodra ethos, you may add your Charisma bonus to the attack and damage roll of your riposte.
Twin Strike (ranger): if the target of this power is of the Sodra ethos, you deal extra damage equal to your Charisma bonus.