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<blockquote data-quote="Turgenev" data-source="post: 7596298" data-attributes="member: 6733"><p><strong>Last Session Recap</strong></p><p></p><p><strong>Last Session Recap:</strong></p><p></p><p>In the last gaming session, the party returned to the Jebli Pit for the fourth or fifth time. I don't run static dungeons. As creatures get eliminated, other creatures often move in and the power structure of the dungeon may change as factions ebb and wane. The dungeon was originally constructed by the cult of Asmodeus known as the Cult of the Devil's Hand. They were chased from the dungeon when adventurers tried to smash their cult.</p><p></p><p>They have regained strength in numbers (and power) and have come back to the dungeon to retake it. They have been helped by the party's attacks against the goblins. Once the goblins were weakened, the cultists were able to run the rest of the lower levels. The inner circle of the Devil's Hand are a bunch of warlocks.</p><p></p><p>The party has allied itself with a renegade goblin called Brakko the Heretic (see post #5). They were expecting to see him when they arrived at the Jebli Pit but he was no where to be seen. They didn't worry about it. They proceeded through the now abandoned upper level and made their way to the second level. </p><p></p><p>They travelled southward and came across a cultist ceremony (in level 2, area #13 a). A well placed Chromatic Orb took out most of the cultists since the party had the surprise. The head cultist, Athasa the Witch, survived and fought on against the party. She called out for help and an ogre mercenary came charging out from behind a tapestry. </p><p></p><p>The ogre and the witch were eventually slain but the remaining cultist was able to make his way to a secret door and get away. This occurred while the ogre was alive so the party had to take care of the ogre (thus giving the cultist time to get away). After all of the cultists were dead, the party searched the bodies and the room. They eventually found a secret compartment at the base of a statue. Inside was a dagger of black iron in a scabbard of devil hide. This is the cult's sacrificial relic, it is known as the Devil's Hand, and now the party now have it. </p><p></p><p><strong>The Devil's Hand:</strong></p><p><a href="http://paratime.ca/pdfs/fantasy/The-Devil's-Hand-Dagger.pdf" target="_blank"><img src="http://paratime.ca/images/fantasy/5e-greyhawk/The-Devil's-Hand-PDF.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>The cult will know that the party have their dagger and they have become a target. The cult will pull out all stops to get their dagger back. The party continue searching the second level and find a cultist's room (Athasa the Witch) and a cell. Inside the cell they discover Brakko the Heretic. They free him from his chains and let him go. They tell him to get away. When I'm Brakko, I try to speak with a high pitch nasally voice and Brakko is obsessed with silver. He is always asking for silver from the party. When the party first met him they save his bacon after he was being chased by two minotaur skeletons. They saved him again. I might turn saving the goblin renegade as an inside joke of sorts. Every time the party encounter him, they end up saving him in one way or another.</p><p></p><p><strong>Athasa the Witch PDF:</strong></p><p><a href="http://paratime.ca/pdfs/fantasy/Athasa-the-Witch-(Human-Warlock-5).pdf" target="_blank"><img src="http://paratime.ca/images/fantasy/5e-greyhawk/Athasa-the-Witch-PDF.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>As the party continue to explore the 2nd level, they encountered three hell hounds. A couple of well-placed fire breaths and the party weren't feeling so invincible as they did after the first combat. Two of the hell hounds ended up running away. The cultists are using the hell hounds to clean out the goblin infestation of the level. The party has retreated to the secret corridor on the first level to rest and recuperate.</p></blockquote><p></p>
[QUOTE="Turgenev, post: 7596298, member: 6733"] [b]Last Session Recap[/b] [b]Last Session Recap:[/b] In the last gaming session, the party returned to the Jebli Pit for the fourth or fifth time. I don't run static dungeons. As creatures get eliminated, other creatures often move in and the power structure of the dungeon may change as factions ebb and wane. The dungeon was originally constructed by the cult of Asmodeus known as the Cult of the Devil's Hand. They were chased from the dungeon when adventurers tried to smash their cult. They have regained strength in numbers (and power) and have come back to the dungeon to retake it. They have been helped by the party's attacks against the goblins. Once the goblins were weakened, the cultists were able to run the rest of the lower levels. The inner circle of the Devil's Hand are a bunch of warlocks. The party has allied itself with a renegade goblin called Brakko the Heretic (see post #5). They were expecting to see him when they arrived at the Jebli Pit but he was no where to be seen. They didn't worry about it. They proceeded through the now abandoned upper level and made their way to the second level. They travelled southward and came across a cultist ceremony (in level 2, area #13 a). A well placed Chromatic Orb took out most of the cultists since the party had the surprise. The head cultist, Athasa the Witch, survived and fought on against the party. She called out for help and an ogre mercenary came charging out from behind a tapestry. The ogre and the witch were eventually slain but the remaining cultist was able to make his way to a secret door and get away. This occurred while the ogre was alive so the party had to take care of the ogre (thus giving the cultist time to get away). After all of the cultists were dead, the party searched the bodies and the room. They eventually found a secret compartment at the base of a statue. Inside was a dagger of black iron in a scabbard of devil hide. This is the cult's sacrificial relic, it is known as the Devil's Hand, and now the party now have it. [b]The Devil's Hand:[/b] [url="http://paratime.ca/pdfs/fantasy/The-Devil's-Hand-Dagger.pdf"][img]http://paratime.ca/images/fantasy/5e-greyhawk/The-Devil's-Hand-PDF.jpg[/img][/url] The cult will know that the party have their dagger and they have become a target. The cult will pull out all stops to get their dagger back. The party continue searching the second level and find a cultist's room (Athasa the Witch) and a cell. Inside the cell they discover Brakko the Heretic. They free him from his chains and let him go. They tell him to get away. When I'm Brakko, I try to speak with a high pitch nasally voice and Brakko is obsessed with silver. He is always asking for silver from the party. When the party first met him they save his bacon after he was being chased by two minotaur skeletons. They saved him again. I might turn saving the goblin renegade as an inside joke of sorts. Every time the party encounter him, they end up saving him in one way or another. [b]Athasa the Witch PDF:[/b] [url=http://paratime.ca/pdfs/fantasy/Athasa-the-Witch-(Human-Warlock-5).pdf][img]http://paratime.ca/images/fantasy/5e-greyhawk/Athasa-the-Witch-PDF.jpg[/img][/url] As the party continue to explore the 2nd level, they encountered three hell hounds. A couple of well-placed fire breaths and the party weren't feeling so invincible as they did after the first combat. Two of the hell hounds ended up running away. The cultists are using the hell hounds to clean out the goblin infestation of the level. The party has retreated to the secret corridor on the first level to rest and recuperate. [/QUOTE]
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