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My attempt at a martial controller: The Monk
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<blockquote data-quote="Quickleaf" data-source="post: 4181889" data-attributes="member: 20323"><p>I'll echo Cadfan that it's a defender with a touch of controller, though I'm not convinced a controller's objective is the opposite of a defender, i.e. to drive opponents away. </p><p>Still, I like where you're going and think the concept of a monk as a martial controller has potential.</p><p></p><p></p><p>I think you've got it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. Hindering movement/terrain control (drain speed and use it for your own, create difficult terrain, slow opponents, use opponent as cover/concealment from other opponents, divide enemies into smaller more manageable groups, immobilize an opponent)</p><p>2. Area of effect/multiple targets (AoO, threatening reach, burst/cone attacks, secondary attacks, ranged attacks, throw enemies into each other)</p><p>3. Debuffs/status effects (preventing communication, hindering leaders, HP-damaging aura, blindness, knocked prone, morale effects/psychological warfare, break formation tactics, strip tactical advantages)</p><p></p><p></p><p>Here's my take...</p><p></p><p><strong>At-Will:</strong> </p><p>Decent damage + minor status effect vs. single target</p><p>Low damage + minor status effect vs. adjacent targets</p><p>Minor status effect vs. multiple targets (no damage)</p><p>Low damage vs. multiple targets</p><p></p><p><strong>Encounter:</strong></p><p>Decent damage + major status effect vs. single target</p><p>Decent damage + minor status effect vs. adjacent targets</p><p>Low damage + major status effect vs. adjacent targets</p><p>Low damage + minor status effect vs. multiple targets</p><p>Major status effect vs. multiple targets (no damage)</p><p>Decent damage vs. multiple targets</p><p></p><p><strong>Daily:</strong></p><p>High damage + major status effect vs. single target</p><p>High damage + minor status effect vs. adjacent targets</p><p>Decent damage + major status effect vs. adjacent targets</p><p>Decent damage + minor status effect vs. multiple targets</p><p>Low damage + major status effect vs. multiple targets</p><p>High damage vs. multiple targets</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4181889, member: 20323"] I'll echo Cadfan that it's a defender with a touch of controller, though I'm not convinced a controller's objective is the opposite of a defender, i.e. to drive opponents away. Still, I like where you're going and think the concept of a monk as a martial controller has potential. I think you've got it. :) 1. Hindering movement/terrain control (drain speed and use it for your own, create difficult terrain, slow opponents, use opponent as cover/concealment from other opponents, divide enemies into smaller more manageable groups, immobilize an opponent) 2. Area of effect/multiple targets (AoO, threatening reach, burst/cone attacks, secondary attacks, ranged attacks, throw enemies into each other) 3. Debuffs/status effects (preventing communication, hindering leaders, HP-damaging aura, blindness, knocked prone, morale effects/psychological warfare, break formation tactics, strip tactical advantages) Here's my take... [b]At-Will:[/b] Decent damage + minor status effect vs. single target Low damage + minor status effect vs. adjacent targets Minor status effect vs. multiple targets (no damage) Low damage vs. multiple targets [b]Encounter:[/b] Decent damage + major status effect vs. single target Decent damage + minor status effect vs. adjacent targets Low damage + major status effect vs. adjacent targets Low damage + minor status effect vs. multiple targets Major status effect vs. multiple targets (no damage) Decent damage vs. multiple targets [b]Daily:[/b] High damage + major status effect vs. single target High damage + minor status effect vs. adjacent targets Decent damage + major status effect vs. adjacent targets Decent damage + minor status effect vs. multiple targets Low damage + major status effect vs. multiple targets High damage vs. multiple targets [/QUOTE]
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