There's a lot of talk about a martial controller, so I though I would try my hand at a monk to see what I could come up with.
Class: Monk
Source: Martial
Role: Controller
Weapon Proficiencies: Simple melee, Simple Ranged
Armor: None
Class Features:
+1 to fort, reflex, and will.
Unarmed Combat: A monk gains a +1 to attack rolls when fighting unarmed.
Insightful Dodge: A monk in light or no armor can add wisdom modifier to AC instead of dex or int.
Martial Training
Power: If you take a full round action to use a monk attack power, you can add your strength modifier to the damage.
Speed: Your speed is increased by your dexterity modifier.
Class Power: Twisting Defense
Powers:
at-will
Slowing Strike (standard, at-will) Monk Attack 1
You use your insights into combat to deliver a debilitating blow to your opponent.
Melee attack
Target: 1 creature
Wisdom attack vs AC
Hit: 1[W] + wis and the target is slowed until the end of your next turn.
Trip (standard, at-will) Monk Attack 1
You gage your opponent's actions, and at just the right time, you make an attack that knocks them down.
Melee Attack
Target: 1 creature
Wisdom Attack vs Fort
Hit: No damage. The target is knocked prone.
encounter
Whirlwind Attack (standard, encounter) Monk Attack 1
You release a flurry of timed attacks against all opponents around you.
Melee Attack
Range: Close Burst 1
Target: All enemies within range.
Wisdom Attack vs Reflex
Hit: 2[W] + wis
Twisting Defense (Immediate reaction, encounter) Monk Class Feature
You dodge with preternatural speed, and are able to turn a crushing blow into a minor one.
Special: This ability can be used twice per combat
Trigger: Used after an attack or power has done damage to you.
Benefit: You reduce the damage dealt to you by your wisdom modifier (minimum 0 damage).
Speed: A speed trained monk can use Twisting Defense a number of times per combat equal to 1+ his dexterity modifier.
Throw (Immediate Reaction, encounter) Monk Attack 1
You catch your opponent off balance after he attacks, and use his own strength against him.
Melee Attack
Trigger: When an opponent misses you in melee
Wisdom attack vs Fort
Hit: 1[W] + wis and the target is prone.
Daily
Stunning Blow
You cripple your opponent with a single strike.
Melee Attack
Target: 1 creature
Wisdom Attack vs Fort
Hit: 2[W] + wis and the target is stunned (save ends).
Miss: Half damage and no stunning.
Power: The target suffers a penalty to his saving throw against the stun equal to his strength modifier.
Class: Monk
Source: Martial
Role: Controller
Weapon Proficiencies: Simple melee, Simple Ranged
Armor: None
Class Features:
+1 to fort, reflex, and will.
Unarmed Combat: A monk gains a +1 to attack rolls when fighting unarmed.
Insightful Dodge: A monk in light or no armor can add wisdom modifier to AC instead of dex or int.
Martial Training
Power: If you take a full round action to use a monk attack power, you can add your strength modifier to the damage.
Speed: Your speed is increased by your dexterity modifier.
Class Power: Twisting Defense
Powers:
at-will
Slowing Strike (standard, at-will) Monk Attack 1
You use your insights into combat to deliver a debilitating blow to your opponent.
Melee attack
Target: 1 creature
Wisdom attack vs AC
Hit: 1[W] + wis and the target is slowed until the end of your next turn.
Trip (standard, at-will) Monk Attack 1
You gage your opponent's actions, and at just the right time, you make an attack that knocks them down.
Melee Attack
Target: 1 creature
Wisdom Attack vs Fort
Hit: No damage. The target is knocked prone.
encounter
Whirlwind Attack (standard, encounter) Monk Attack 1
You release a flurry of timed attacks against all opponents around you.
Melee Attack
Range: Close Burst 1
Target: All enemies within range.
Wisdom Attack vs Reflex
Hit: 2[W] + wis
Twisting Defense (Immediate reaction, encounter) Monk Class Feature
You dodge with preternatural speed, and are able to turn a crushing blow into a minor one.
Special: This ability can be used twice per combat
Trigger: Used after an attack or power has done damage to you.
Benefit: You reduce the damage dealt to you by your wisdom modifier (minimum 0 damage).
Speed: A speed trained monk can use Twisting Defense a number of times per combat equal to 1+ his dexterity modifier.
Throw (Immediate Reaction, encounter) Monk Attack 1
You catch your opponent off balance after he attacks, and use his own strength against him.
Melee Attack
Trigger: When an opponent misses you in melee
Wisdom attack vs Fort
Hit: 1[W] + wis and the target is prone.
Daily
Stunning Blow
You cripple your opponent with a single strike.
Melee Attack
Target: 1 creature
Wisdom Attack vs Fort
Hit: 2[W] + wis and the target is stunned (save ends).
Miss: Half damage and no stunning.
Power: The target suffers a penalty to his saving throw against the stun equal to his strength modifier.
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