Libertad
Hero
About a year ago, I wrote a review for a furry-themed campaign setting for 5th Edition, the Delver's Guide to Beast World. It entranced me with its in-depth world and neat ideas, and over time I began thinking of things to add into a potential campaign. After sprucing some of them up, I'm deciding to share them with the world! They're a collection of locations, new mechanics, and integrating material from other products. Enjoy!
Welcome to the Furry Casino by Ichimoral of Fur Affinity.
Located in the resort city of Pristana, the Golden Dungeon is a casino cashing in on the latest interest in all things delver-related. It was founded by Aria Accardi, a ferret entrepreneur who earned her fortune in the catering business. Sometime after the Invader War, she figured that there’s an interest for people to see the skills and excitement of the delver lifestyle up close and personal…but in a safe and controlled environment, of course!
The Golden Dungeon is a multi-level building, the first floor of which is the only one located above-ground. All of its games are styled around delving: card suites are divided into adventurers and monsters of ascending power, people place bets on wagon races, and cards and chips have built-in “anti-cheat spells” to make loud sounds if someone attempts to cast a spell on them in order to influence the games.
The Golden Dungeon’s most popular and newest attraction is the Daring Delve, a simulation of a dungeon delve utilizing creative obstacle courses designed to be convincing facsimiles of the Dungeon. They range from caverns, aquarium-like chambers, foreboding ruins, and other places spawned from thrilling tales told by delvers. Architects help design and maintain the traps, summoners and rangers bring in the monsters, and off-duty delvers serve as consultants for maintaining a feeling of authenticity to the trials. The obstacle courses are roofless or have transparent ceilings, allowing stadiums of spectators to look on as contestants rush through in real-time, cheering on their favorite teams. Numerous safeguards and staff on standby prevent the pseudo-dungeons from being truly life-threatening, although the prizes for contestants are very real. The prizes are located in stereotypical oversized treasure chests placed at strategic points. Sliding walls, magical illusions, and ample castings of cantrips make for easy cleanup and reconfiguration of obstacle courses to keep things new and interesting.
Delvers have a mixed reaction to the Golden Dungeon: some enjoy the concept as an entertaining make-believe version of their occupation, while others find the whole ordeal disrespectful to the very real dangers they face. The casino encourages actual delvers to come in and compete due to fan demand, but related occupations have taken part such as mercenaries, mages, and professional athletes. There are concerns among some in Littfeld that the more greedy delvers may opt out of the lifestyle in favor of becoming glorified gladiators in Pristana. They’d gained the fame and glory associated with Dungeon-delving, but without using their skills in the wider world where they’re needed most.
Raison D'être: Whilst the idea of a dungeon crawl-themed obstacle course can make for a fun change of pace, many will inevitably ask the question of why PC Delvers in-game would participate when they can experience the real thing. They can still earn gold and loot, but with the added bonus of helping save nearby communities from very real dangers. What is a Dungeon Master to do?
One idea is to take a page from video game RPGs with optional gambling games: have unique items that can only be won in the Golden Dungeon. Aria Accardi is a wealthy and well-connected woman, and other wealthy and well-connected people are eager to show their appreciation for Delvers who help them make money when they bet on their victory. A patron may bestow upon the crew an experimental magitech device from a university’s science department they help fund, or give them an ancient heirloom from their private collection. Just as the real Dungeon contains unique monsters and treasure not found in the Beast World, so too should the top-tier prizes of the Golden Dungeon be unique.
The first time the PCs encounter the Golden Dungeon, The establishment is still relatively new with only a few obstacle courses. More can be added as the campaign progresses and the next time they visit Pristana. Some “dungeon” ideas:
Dark Forest: Environment looking like a sprawling haunted fairytale woodland, with animal and fey-themed summoned monsters. Contestants head into the “true dungeon” that is styled after the inside of a massive tree, with a construct vehicle looking like a giant monster as the “boss” at the lowest level.
The Forge: An environment styled after geothermal Oric smithies, with construct guardians and hammer-wielding “monsters” that are hired muscle. Treasure rooms require pieces obtained from traps and monsters to slide through holes in giant novelty anvils, causing the prize to emerge from the top as “crafted artifacts.”
Living Pinball: A novelty dungeon ideal for dragons and athletic delvers. Contestants must maneuver through a complicated series of platforms, pits, and springboards, having to perform daring acrobatic feats and leaps of faith to get treasure and proceed to other rooms. Failed leaps often lead into more dangerous rooms, with the lowest level being the “garbage shoot.”
Valiant Light: Contestants take on the roles of Dramphinian paladins invading a vampire’s castle. The dungeon is designed in a gothic atmosphere and progress is made by putting glowing objects on pedestals representing “the light shining the way.” PCs who aren’t paladins or have light-based magic have illusionists on standby to cast spells in reaction to their actions as “special effects.”
Adventure Ideas: A real entrance to the Dungeon intrudes into the casino, causing disastrous mishaps when the audience can’t discern the real thing from the show. A businessman unwilling to part with a rare item for gold is willing to give it to the PCs if they can win a Golden Dungeon obstacle course. A contestant is posing as one of the PCs, making money off of their name recognition, and their fans believe that the PC is the imposter.
Location: the Golden Dungeon
Welcome to the Furry Casino by Ichimoral of Fur Affinity.
Located in the resort city of Pristana, the Golden Dungeon is a casino cashing in on the latest interest in all things delver-related. It was founded by Aria Accardi, a ferret entrepreneur who earned her fortune in the catering business. Sometime after the Invader War, she figured that there’s an interest for people to see the skills and excitement of the delver lifestyle up close and personal…but in a safe and controlled environment, of course!
The Golden Dungeon is a multi-level building, the first floor of which is the only one located above-ground. All of its games are styled around delving: card suites are divided into adventurers and monsters of ascending power, people place bets on wagon races, and cards and chips have built-in “anti-cheat spells” to make loud sounds if someone attempts to cast a spell on them in order to influence the games.
The Golden Dungeon’s most popular and newest attraction is the Daring Delve, a simulation of a dungeon delve utilizing creative obstacle courses designed to be convincing facsimiles of the Dungeon. They range from caverns, aquarium-like chambers, foreboding ruins, and other places spawned from thrilling tales told by delvers. Architects help design and maintain the traps, summoners and rangers bring in the monsters, and off-duty delvers serve as consultants for maintaining a feeling of authenticity to the trials. The obstacle courses are roofless or have transparent ceilings, allowing stadiums of spectators to look on as contestants rush through in real-time, cheering on their favorite teams. Numerous safeguards and staff on standby prevent the pseudo-dungeons from being truly life-threatening, although the prizes for contestants are very real. The prizes are located in stereotypical oversized treasure chests placed at strategic points. Sliding walls, magical illusions, and ample castings of cantrips make for easy cleanup and reconfiguration of obstacle courses to keep things new and interesting.
Delvers have a mixed reaction to the Golden Dungeon: some enjoy the concept as an entertaining make-believe version of their occupation, while others find the whole ordeal disrespectful to the very real dangers they face. The casino encourages actual delvers to come in and compete due to fan demand, but related occupations have taken part such as mercenaries, mages, and professional athletes. There are concerns among some in Littfeld that the more greedy delvers may opt out of the lifestyle in favor of becoming glorified gladiators in Pristana. They’d gained the fame and glory associated with Dungeon-delving, but without using their skills in the wider world where they’re needed most.
Raison D'être: Whilst the idea of a dungeon crawl-themed obstacle course can make for a fun change of pace, many will inevitably ask the question of why PC Delvers in-game would participate when they can experience the real thing. They can still earn gold and loot, but with the added bonus of helping save nearby communities from very real dangers. What is a Dungeon Master to do?
One idea is to take a page from video game RPGs with optional gambling games: have unique items that can only be won in the Golden Dungeon. Aria Accardi is a wealthy and well-connected woman, and other wealthy and well-connected people are eager to show their appreciation for Delvers who help them make money when they bet on their victory. A patron may bestow upon the crew an experimental magitech device from a university’s science department they help fund, or give them an ancient heirloom from their private collection. Just as the real Dungeon contains unique monsters and treasure not found in the Beast World, so too should the top-tier prizes of the Golden Dungeon be unique.
The first time the PCs encounter the Golden Dungeon, The establishment is still relatively new with only a few obstacle courses. More can be added as the campaign progresses and the next time they visit Pristana. Some “dungeon” ideas:
Dark Forest: Environment looking like a sprawling haunted fairytale woodland, with animal and fey-themed summoned monsters. Contestants head into the “true dungeon” that is styled after the inside of a massive tree, with a construct vehicle looking like a giant monster as the “boss” at the lowest level.
The Forge: An environment styled after geothermal Oric smithies, with construct guardians and hammer-wielding “monsters” that are hired muscle. Treasure rooms require pieces obtained from traps and monsters to slide through holes in giant novelty anvils, causing the prize to emerge from the top as “crafted artifacts.”
Living Pinball: A novelty dungeon ideal for dragons and athletic delvers. Contestants must maneuver through a complicated series of platforms, pits, and springboards, having to perform daring acrobatic feats and leaps of faith to get treasure and proceed to other rooms. Failed leaps often lead into more dangerous rooms, with the lowest level being the “garbage shoot.”
Valiant Light: Contestants take on the roles of Dramphinian paladins invading a vampire’s castle. The dungeon is designed in a gothic atmosphere and progress is made by putting glowing objects on pedestals representing “the light shining the way.” PCs who aren’t paladins or have light-based magic have illusionists on standby to cast spells in reaction to their actions as “special effects.”
Adventure Ideas: A real entrance to the Dungeon intrudes into the casino, causing disastrous mishaps when the audience can’t discern the real thing from the show. A businessman unwilling to part with a rare item for gold is willing to give it to the PCs if they can win a Golden Dungeon obstacle course. A contestant is posing as one of the PCs, making money off of their name recognition, and their fans believe that the PC is the imposter.