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<blockquote data-quote="Libertad" data-source="post: 9433581" data-attributes="member: 6750502"><p style="text-align: center"><strong>Location: The Biplanar Friendship Summit</strong></p><p></p><p><strong>Edit:</strong> Removed AI art image.</p><p></p><p>The bats of the Astral Sea are newcomers to the Beast World, with both discovering each other last year in 1364. The bats have taken well to exploring this strange new land, with some eager to prove themselves as guests with much to share.</p><p></p><p>The Biplanar Friendship Summit is a small community in the Astral Shadows, a region in northwestern Allemance where the residual energies of the Astral Sea are strong. It first served as a place for bats to learn the fundamentals of the new plane, given that they’re unused to the ground-bound scarcity of the Beast World. It soon became a spot for delvers and other travelers to meet and trade with bats while learning about all things Astral. Although temporary in nature, the bats make ample use of astralcraft to create devices and objects to reshape surrounding terrain and set up buildings and landscaping projects quickly. Rather than forming things out of astralcraft wholesale like they would do back home, the bats adapted by using their powers as a tool to work with what they have in the environment. They soon took advantage of their relative lack of trade goods back home by setting themselves up as localized construction/craftspeople who could ply their trade in record time. That they could only do so in the Astral Shadows prevented them from performing the same skills elsewhere, at once limiting their reach but also not putting them into competition with Allemagnian workers and undercutting them. It also turned the region into a popular tourist destination, helping its economy despite the rather impermanent nature of things.</p><p></p><p>The largest building in the Biplanar Friendship Summit is a stadium-like museum located in the geographical center. Here the bats show off their proudest creations and artwork, dedicated not to the past (bats are rather unconcerned about their own history) but to a promising future from contact between two worlds. Some of the most talented bats gather together weekly, using intricate astralcraft blueprints to set up dazzling performances. In six months’ time the Summit already hosted several memorable ones, such as a giant likeness of Pirhoua planting seeds that sprout into facsimiles of beasts. Another popular attraction involves people “wishing upon a star” by commissioning personalized messages and artwork which then explode into colorful skywriting as astral balloons filled with alchemical substances ascend into the air.</p><p></p><p><strong>Adventure Ideas:</strong> An overly-ambitious bat architect causes a huge sinkhole to collapse several buildings, and nearby Delvers are asked to help save the people who fell. A bat showing off an astralcraft construct with devastating combative capabilities is kidnapped by the Ecclesiasts or another villainous faction hoping to use their talents for nefarious purposes. A proposed expansion focusing on Brethren culture is met with opposition from people who regard the fall of the Broken World and Invader Wars to be painful reminders and “scabs not to be picked.”</p></blockquote><p></p>
[QUOTE="Libertad, post: 9433581, member: 6750502"] [CENTER][B]Location: The Biplanar Friendship Summit[/B][/CENTER] [B]Edit:[/B] Removed AI art image. The bats of the Astral Sea are newcomers to the Beast World, with both discovering each other last year in 1364. The bats have taken well to exploring this strange new land, with some eager to prove themselves as guests with much to share. The Biplanar Friendship Summit is a small community in the Astral Shadows, a region in northwestern Allemance where the residual energies of the Astral Sea are strong. It first served as a place for bats to learn the fundamentals of the new plane, given that they’re unused to the ground-bound scarcity of the Beast World. It soon became a spot for delvers and other travelers to meet and trade with bats while learning about all things Astral. Although temporary in nature, the bats make ample use of astralcraft to create devices and objects to reshape surrounding terrain and set up buildings and landscaping projects quickly. Rather than forming things out of astralcraft wholesale like they would do back home, the bats adapted by using their powers as a tool to work with what they have in the environment. They soon took advantage of their relative lack of trade goods back home by setting themselves up as localized construction/craftspeople who could ply their trade in record time. That they could only do so in the Astral Shadows prevented them from performing the same skills elsewhere, at once limiting their reach but also not putting them into competition with Allemagnian workers and undercutting them. It also turned the region into a popular tourist destination, helping its economy despite the rather impermanent nature of things. The largest building in the Biplanar Friendship Summit is a stadium-like museum located in the geographical center. Here the bats show off their proudest creations and artwork, dedicated not to the past (bats are rather unconcerned about their own history) but to a promising future from contact between two worlds. Some of the most talented bats gather together weekly, using intricate astralcraft blueprints to set up dazzling performances. In six months’ time the Summit already hosted several memorable ones, such as a giant likeness of Pirhoua planting seeds that sprout into facsimiles of beasts. Another popular attraction involves people “wishing upon a star” by commissioning personalized messages and artwork which then explode into colorful skywriting as astral balloons filled with alchemical substances ascend into the air. [B]Adventure Ideas:[/B] An overly-ambitious bat architect causes a huge sinkhole to collapse several buildings, and nearby Delvers are asked to help save the people who fell. A bat showing off an astralcraft construct with devastating combative capabilities is kidnapped by the Ecclesiasts or another villainous faction hoping to use their talents for nefarious purposes. A proposed expansion focusing on Brethren culture is met with opposition from people who regard the fall of the Broken World and Invader Wars to be painful reminders and “scabs not to be picked.” [/QUOTE]
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