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<blockquote data-quote="Libertad" data-source="post: 9438172" data-attributes="member: 6750502"><p style="text-align: center"><strong>Builders of Might, Hunters in the Night Part 2</strong></p><p></p><p>The following classes are taken from Anthology of Heroes, a compilation of classes by Taron Pounds. I haven't done a write-up for the Runekeeper, both because it's the most complicated and also because much of its mechanics are very contingent on particular fantasy languages that may not necessarily fit in the Beast World.</p><p></p><p><img src="https://i.imgur.com/31bWF0W.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 501px" /></p><p></p><p><a href="https://www.furaffinity.net/view/25975648/" target="_blank">The Alchemist by kittyskeleton of FurAfffinity.</a></p><p></p><p><strong>Alchemist:</strong> The line between the magic and mundane can be thin in regards to alchemy, albeit the distinction is traditionally more of an academic one among the citizens of the Beast World. Those who specialize in the mundane side of chemistry and herbalism are known as Hermeticists, motivated in making creations that can persist in magic-poor areas and can theoretically be learned by anyone regardless of their spellcasting capabilities. For much of history, such a discipline was more an odd curiosity given the abundance of magical artisanship. But with the many unpredictable dangers of the Dungeon combined with the increased expeditions into the Broken World, Hermeticists found a very valuable niche in the delver subculture.</p><p></p><p>While most of their formulas and talents are firmly rooted in mundane capabilities, their ability to apply scientific principles to natural law means that some Hermeticists can wield magical forces. For formulas derived from magic potions and appropriate subclass features, it can be assumed that they tap into the power of Nature.</p><p></p><p><strong>Note:</strong> Given that the Beast World is a high-magic setting and to avoid confusion with the Artificer subclass of the same name, I renamed this class to Hermeticist for better distinction.</p><p></p><p><img src="https://i.imgur.com/8um4RS9.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="https://www.reddit.com/r/furry/comments/8nha2a/dancer_by_2078/" target="_blank">Dancer by 2078 on r/furry subreddit</a></p><p></p><p><strong>Dancer:</strong> Dancing is a common form of entertainment throughout the Beast World, taking unique forms based on local cultures. From Aubadians inspired by the passing of the sun and moon to Glasrúnish céilí festivals, the physical discipline combined with personal expression resulted in certain groups tapping into a means of self-improvement above and beyond recreational hobbyists. The concept of “flares” is a term referring to such techniques that are distinct from bardic magic yet have a visible impact on the dancer and others. A dancer’s talents are very personal, more of an art than a science, and is just as much shaped by their subjective experiences and emotions as external learning. Ask an Aubadian, and they’ll tell you it’s from the Sun Bull helping realize their truest self. Ask a jackal, and they’ll tell you they are but mimicking the motions witnessed among the Seelie Court. Ask a Vinyotian starlet, and they’ll tell you it comes from that inspiring muse which encourages all willful people to reach for new heights.</p><p></p><p>The various Choreos (subclasses) are reflections of commonalities found among like-minded dancers, but some bear special mention. The Danse Macabre is a feared discipline, of people who made deals with Veronette for fame and talent eternal, gaining adoring audiences from beyond the grave. Sylvan Mirth is common among jackals and those whose muse comes to them in dreams. Weave Teasers are sorcerers who tap into their magic via dancing, drawing upon Arcana. Although capable of things that other mages cannot do, the lifelong dedication required to master the dance often means that their magical talents don’t grow as much as a dedicated arcanist.</p><p></p><p><img src="https://i.imgur.com/T2GyXXO.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 500px" /></p><p></p><p><a href="https://www.furaffinity.net/view/45907681/" target="_blank">Fox Merchant by SaltyEgg of FurAffinity.</a></p><p></p><p><strong>Merchant:</strong> Trade is the lifeblood of the Beast World, allowing communities access to goods and services from far-off lands. The traveling merchant has been a fixture ever since the first roads were paved, but the mobile community of Littfeld provides them new opportunities. Along with the security that comes with traveling alongside experienced adventurers, artisans and merchants exchange mutual knowledge with dungeoneers. More than a few Littfeld merchants found themselves quite capable in the arts of battle and magic, with some bold enough to join delving crews!</p><p></p><p>The Merchant class reflects this particular specialized subculture, journeymen mages of Arcana who picked up various tips and training seminars from delvers so as to more closely work alongside them. Their various Guilds (subclasses) reflect particular fields of interest and favored magic, and just about every such Guild has representation in the Delver community. The Mariners are more common among Al’ari and Vinyotian delvers, and the Vagabonds often began as delvers first and later become merchants rather than the other way around.</p><p></p><p><img src="https://i.imgur.com/HRXzrtu.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="https://www.furaffinity.net/view/42052596/" target="_blank">Aristocrat by LittleBadWolf of FurAffinity</a></p><p></p><p><strong>Sovereign:</strong> From regents born into royal orders to self-made celebrities, the Beast World has many kinds of leaders who draw upon both popular sentiment and the structures of the state to make their mark upon the world. The delver lifestyle holds fascination in the minds of more than a few privileged heirs, be it the promise of relative freedom on the road or to make a name for themselves beyond just being born into wealth or merely the newest carrier of a family name. Those who aren’t cut out for the trials often return to their former duties at best, or meet a grisly end on an ill-fated adventure at worst. But for those who view their power and prestige as a responsibility, where defending the land against the Dungeon’s invasions is part of responsible statecraft or ensuring economic prosperity, the Sovereigns shine as the best examples of their kind.</p><p></p><p>Sovereigns come in many forms and Courts. The Brigand Cryptocracy are often drawn from the Thieves’ Army, who see profit to be made from the Dungeon’s many treasures. Draconic Tyrrany are often dragons and allies of dragons, inspired by the rulers of the Ancestral Homeland and seek to emulate their greatness. The Fey Monarchy Court’s members usually come from the Allemagnian city of Dearmad, which maintains a close relationship with druids and seek environmentally-friendly ways to sustain an agricultural populace. But this subclass can also represent inspirational members of druidic subcultures and those with ties to the fey of the Dreaming. The Warrior Dynasty is reflective of any culture in the Beast World who fielded armies, and after the Invader War there are many respected officers and veterans who exemplify the ideals of this Court.</p><p></p><p><img src="https://i.imgur.com/5z8g6i5.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 534px" /></p><p></p><p><a href="https://www.furaffinity.net/view/36768732/" target="_blank">Magna the Unbroken by FurryRex of FurAffinity.</a></p><p></p><p><strong>Vanguard:</strong> While everyone recognizes the value of the shield in battle, there are some who seek to make this symbol of defense into their best offense, becoming unstoppable forces of nature breaking enemy formations to push foes away from their allies and into new lines of danger. Vanguards have little need for swords and other conventional tools of war, for they use the sheer weight of worn steel and expansive tower shields to damage enemies through sheer momentum. Oric texts record the first vanguards. As that land’s artisans have access to the best steel and smithing traditions, their armor was without comparison and could let their strongest warriors rush headless into danger as though they feared no foe and felt no pain. It wasn’t long before other cultures created their own Vanguards, and over time Mandates (subclasses) reflecting various origins and styles.</p><p></p><p>Dreadlords are those who by choice or by force were imbued with fiendish power, using the powers of darkness and curses to wither their foes. Vexators are often members of the Storied Histories League, using the distinctive appearances wrought by their armories to create dramatic personas. The Rimeguards are Oric warriors who patrol their land’s most remote reaches, putting down monsters and threats from the Dungeon before they get the chance to menace communities. Templars are devotees of Dramphine, and while they have not been blessed with the powers of a paladin they are nonetheless inspired by her example to defend all they can from the monstrous and unjust.</p><p></p><p>As psionics don’t have a detailed place in the Beast World, the Ardent can be reflavored into someone who learned minor Nature magic to “become like the wind:” silent and sightless to divination magic, weightless yet with the power of a hurricane for telekinesis, at once silent and speaking to deliver telepathic messages to others.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9438172, member: 6750502"] [CENTER][B]Builders of Might, Hunters in the Night Part 2[/B][/CENTER] The following classes are taken from Anthology of Heroes, a compilation of classes by Taron Pounds. I haven't done a write-up for the Runekeeper, both because it's the most complicated and also because much of its mechanics are very contingent on particular fantasy languages that may not necessarily fit in the Beast World. [IMG width="501px"]https://i.imgur.com/31bWF0W.png[/IMG] [URL='https://www.furaffinity.net/view/25975648/']The Alchemist by kittyskeleton of FurAfffinity.[/URL] [B]Alchemist:[/B] The line between the magic and mundane can be thin in regards to alchemy, albeit the distinction is traditionally more of an academic one among the citizens of the Beast World. Those who specialize in the mundane side of chemistry and herbalism are known as Hermeticists, motivated in making creations that can persist in magic-poor areas and can theoretically be learned by anyone regardless of their spellcasting capabilities. For much of history, such a discipline was more an odd curiosity given the abundance of magical artisanship. But with the many unpredictable dangers of the Dungeon combined with the increased expeditions into the Broken World, Hermeticists found a very valuable niche in the delver subculture. While most of their formulas and talents are firmly rooted in mundane capabilities, their ability to apply scientific principles to natural law means that some Hermeticists can wield magical forces. For formulas derived from magic potions and appropriate subclass features, it can be assumed that they tap into the power of Nature. [B]Note:[/B] Given that the Beast World is a high-magic setting and to avoid confusion with the Artificer subclass of the same name, I renamed this class to Hermeticist for better distinction. [IMG]https://i.imgur.com/8um4RS9.jpeg[/IMG] [URL='https://www.reddit.com/r/furry/comments/8nha2a/dancer_by_2078/']Dancer by 2078 on r/furry subreddit[/URL] [B]Dancer:[/B] Dancing is a common form of entertainment throughout the Beast World, taking unique forms based on local cultures. From Aubadians inspired by the passing of the sun and moon to Glasrúnish céilí festivals, the physical discipline combined with personal expression resulted in certain groups tapping into a means of self-improvement above and beyond recreational hobbyists. The concept of “flares” is a term referring to such techniques that are distinct from bardic magic yet have a visible impact on the dancer and others. A dancer’s talents are very personal, more of an art than a science, and is just as much shaped by their subjective experiences and emotions as external learning. Ask an Aubadian, and they’ll tell you it’s from the Sun Bull helping realize their truest self. Ask a jackal, and they’ll tell you they are but mimicking the motions witnessed among the Seelie Court. Ask a Vinyotian starlet, and they’ll tell you it comes from that inspiring muse which encourages all willful people to reach for new heights. The various Choreos (subclasses) are reflections of commonalities found among like-minded dancers, but some bear special mention. The Danse Macabre is a feared discipline, of people who made deals with Veronette for fame and talent eternal, gaining adoring audiences from beyond the grave. Sylvan Mirth is common among jackals and those whose muse comes to them in dreams. Weave Teasers are sorcerers who tap into their magic via dancing, drawing upon Arcana. Although capable of things that other mages cannot do, the lifelong dedication required to master the dance often means that their magical talents don’t grow as much as a dedicated arcanist. [IMG width="500px"]https://i.imgur.com/T2GyXXO.jpeg[/IMG] [URL='https://www.furaffinity.net/view/45907681/']Fox Merchant by SaltyEgg of FurAffinity.[/URL] [B]Merchant:[/B] Trade is the lifeblood of the Beast World, allowing communities access to goods and services from far-off lands. The traveling merchant has been a fixture ever since the first roads were paved, but the mobile community of Littfeld provides them new opportunities. Along with the security that comes with traveling alongside experienced adventurers, artisans and merchants exchange mutual knowledge with dungeoneers. More than a few Littfeld merchants found themselves quite capable in the arts of battle and magic, with some bold enough to join delving crews! The Merchant class reflects this particular specialized subculture, journeymen mages of Arcana who picked up various tips and training seminars from delvers so as to more closely work alongside them. Their various Guilds (subclasses) reflect particular fields of interest and favored magic, and just about every such Guild has representation in the Delver community. The Mariners are more common among Al’ari and Vinyotian delvers, and the Vagabonds often began as delvers first and later become merchants rather than the other way around. [IMG]https://i.imgur.com/HRXzrtu.jpeg[/IMG] [URL='https://www.furaffinity.net/view/42052596/']Aristocrat by LittleBadWolf of FurAffinity[/URL] [B]Sovereign:[/B] From regents born into royal orders to self-made celebrities, the Beast World has many kinds of leaders who draw upon both popular sentiment and the structures of the state to make their mark upon the world. The delver lifestyle holds fascination in the minds of more than a few privileged heirs, be it the promise of relative freedom on the road or to make a name for themselves beyond just being born into wealth or merely the newest carrier of a family name. Those who aren’t cut out for the trials often return to their former duties at best, or meet a grisly end on an ill-fated adventure at worst. But for those who view their power and prestige as a responsibility, where defending the land against the Dungeon’s invasions is part of responsible statecraft or ensuring economic prosperity, the Sovereigns shine as the best examples of their kind. Sovereigns come in many forms and Courts. The Brigand Cryptocracy are often drawn from the Thieves’ Army, who see profit to be made from the Dungeon’s many treasures. Draconic Tyrrany are often dragons and allies of dragons, inspired by the rulers of the Ancestral Homeland and seek to emulate their greatness. The Fey Monarchy Court’s members usually come from the Allemagnian city of Dearmad, which maintains a close relationship with druids and seek environmentally-friendly ways to sustain an agricultural populace. But this subclass can also represent inspirational members of druidic subcultures and those with ties to the fey of the Dreaming. The Warrior Dynasty is reflective of any culture in the Beast World who fielded armies, and after the Invader War there are many respected officers and veterans who exemplify the ideals of this Court. [IMG width="534px"]https://i.imgur.com/5z8g6i5.jpeg[/IMG] [URL='https://www.furaffinity.net/view/36768732/']Magna the Unbroken by FurryRex of FurAffinity.[/URL] [B]Vanguard:[/B] While everyone recognizes the value of the shield in battle, there are some who seek to make this symbol of defense into their best offense, becoming unstoppable forces of nature breaking enemy formations to push foes away from their allies and into new lines of danger. Vanguards have little need for swords and other conventional tools of war, for they use the sheer weight of worn steel and expansive tower shields to damage enemies through sheer momentum. Oric texts record the first vanguards. As that land’s artisans have access to the best steel and smithing traditions, their armor was without comparison and could let their strongest warriors rush headless into danger as though they feared no foe and felt no pain. It wasn’t long before other cultures created their own Vanguards, and over time Mandates (subclasses) reflecting various origins and styles. Dreadlords are those who by choice or by force were imbued with fiendish power, using the powers of darkness and curses to wither their foes. Vexators are often members of the Storied Histories League, using the distinctive appearances wrought by their armories to create dramatic personas. The Rimeguards are Oric warriors who patrol their land’s most remote reaches, putting down monsters and threats from the Dungeon before they get the chance to menace communities. Templars are devotees of Dramphine, and while they have not been blessed with the powers of a paladin they are nonetheless inspired by her example to defend all they can from the monstrous and unjust. As psionics don’t have a detailed place in the Beast World, the Ardent can be reflavored into someone who learned minor Nature magic to “become like the wind:” silent and sightless to divination magic, weightless yet with the power of a hurricane for telekinesis, at once silent and speaking to deliver telepathic messages to others. [/QUOTE]
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