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<blockquote data-quote="Libertad" data-source="post: 9566353" data-attributes="member: 6750502"><p><h3 style="text-align: center">Allemagnian D10 Encounters</h3> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.imgur.com/zVjPHxK.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="1200x781" style="width: 687px" /></p><p></p><p></p><p><a href="https://www.artstation.com/artwork/28Kvrx" target="_blank">Artwork is Road to the Shire by Sofiia Bondareva on ArtStation.</a></p><p></p><p></p><p>These encounters are designed specifically for the Kingdom of Allemance.</p><p></p><p></p><p><strong>Conflict</strong></p><p></p><ol> <li data-xf-list-type="ol">A ghost or similar incorporeal entity is haunting an inn the PCs are staying at (Tier 1: 1d4 Shadows; Tier 2: 1d2 Banshees; Tier 3: Eidolon [MPMM]; Tier 4: Ghost Dragon [Fizban’s Treasury of Dragons]).</li> <li data-xf-list-type="ol">A group of Feral terrorists are carrying a magic device that will emit a modified version of the Contagion spell to unleash in Patrie. Once activated, it will cast the spell in a 60 foot radius (Tier 1: 1d3 Bandits led by a Scout; Tier 2: Assassin + 1d4 Guards; Tier 3: 1d3 Assassins and a Warlord [MPMM]; Tier 4: 1 War Priest [MPMM], 1 Archmage, 4 Gladiators).</li> <li data-xf-list-type="ol">Corrupted fey in Glasrún are holding captive villagers as entertainment (Tier 1: 1d4 Pixies; Tier 2: 1d6 Darklings + Darkling Elder + Yeth Hound [MPMM]; Coven of 3 Annis Hags; Tier 4: Autumn, Spring, Summer, and Winter Eladrin [MPMM]).</li> <li data-xf-list-type="ol">Astralcrafted constructs from the Astral Shadows are running amok, and a bat is trying to calm them down to no avail (Tier 1: 1d6+2 Flying Swords; Tier 2: 3 Helmed Horrors or a Shield Guardian; Tier 3: Retriever [MPMM] or an Iron Golem; Tier 4: Marut [MPMM]).</li> <li data-xf-list-type="ol">A jackal (use mage stats, but has the fey type and is out of spell slots on lower tiers), bred a species of dangerous plant as a potential source of coffee beans. They are far from loyal, and the PCs will need to intervene in order to save the jackal (Tier 1: 2d4 violet fungi; Tier 2: 1d3 shambling mounds; Tier 3: 1d6+2 treants; attacks deal fire damage as beans explode into scalding coffee).</li> <li data-xf-list-type="ol">A vengeful farmer is seeking to ruin the harvest of a nearby town by releasing crop-eating creatures into the fields (Tier 1: Commoner + Swarm of Insects; Tier 2: Druid + 2 Elephants).</li> <li data-xf-list-type="ol">A massive group of migrating birds en route to or from Wingsmeet start dropping out of the sky in droves. Flying undead are attacking them, and if too many die it will bring damage to the ecosystem (Tier 1: 4 will-o-wisps; Tier 2: 2 flameskulls; Tier 3: Eidolon [MPMM]; Tier 4: Nightwalker [MPMM]).</li> <li data-xf-list-type="ol">A group of travelers (commoner stats) are escorting their friend to Uriah’s Wood in hopes of quelling their inner demons. The friend is actually a shape-changing monster who was caught in the act, and is pretending to be cursed in order to keep up the charade and dispose of them later. (Tier 1: Doppelganger; Tier 2: Oni; Tier 3: Green Abishai [MPMM]).</li> <li data-xf-list-type="ol">A group of Ecclesiasts are setting up an ambush for passing delvers, Allegmanian knights, or any others who might pose a threat to their plans. (Tier 2: Ecclesiast; Tier 3: 2 Ecclesiasts + Ecclesiast Stalker; Tier 4: Ecclesiast Tyrant Herald, Ecclesiast Stalker, 2 Ecclesiasts).</li> <li data-xf-list-type="ol">A fallen knight now serving Veronette seeks to kill the PCs in order to prove their worth to the spiteful goddess (Tier 2: Blackguard [MPMM] + Banshee; Tier 3: Death Knight + 4 Bodak; Tier 4: Death Knight + Demilich).</li> </ol><p></p><p><strong>Delving</strong></p><p></p><ol> <li data-xf-list-type="ol">A cereline fashionista is hoping to gain inspiration for a new set of “delver chic” by working out in the field. Will want to examine every inch of the PC’s armor and clothes.</li> <li data-xf-list-type="ol">A family of bats in the Astral Shadows are building intricate night-time “Dungeon Simulations” to help train new delvers.</li> <li data-xf-list-type="ol">A group of new delvers heading away from Eren are eager to meet up with the Littfeld caravan.</li> <li data-xf-list-type="ol">Villagers provide aid to refugees from the barony of Dole, expressing dismay in hearing about Lady Briere’s cruelty.</li> <li data-xf-list-type="ol">One of the PCs becomes subject to mistaken identity by celebrating villagers. If this is cleared up, they will mention that the person matching their description was a beloved local who left six months ago to join a delving crew. They haven’t been heard from since.</li> <li data-xf-list-type="ol">A wagon of delvers tells the PCs about a contest between crews, where each one gathers mementos of their travels via five areas of interest in Allemance. The challenge includes signing one’s name in a guestbook at the Bristle Inn, buying a souvenir commemorating the first delving crew in the city of Gocaire, obtaining rare soil unique to Molemill Well, getting a piece of driftwood from a wrecked boat built in Riverbed City, and preserving snow obtained from the peaks of Verglas.</li> <li data-xf-list-type="ol">Ligonine refugees from the Crystal Plinth are making do with meager services and labor. PCs who show compassion to them will be told of a safe way into the Dungeon-claimed city.</li> <li data-xf-list-type="ol">Members of the Dungeon Brigade are debating whether or not to expand their patrols farther from Patrie in order to cover more ground, or stick to well-traveled areas they know best. They will ask the PCs their opinions as an outside party.</li> <li data-xf-list-type="ol">A group of fishers from the Isle of Madroileán attempt to sell experimental weapons to the PCs, claiming that they’ve been tested on monsters. Choose from a list of delver wagon attachments with a Grade appropriate to the Average Party Level. They offer to install one for free if the PCs help deal with the most recent strangeness happening on their island.</li> <li data-xf-list-type="ol">A wagon of Arnerian delvers recently arrived from the border city of Sourisport. The lack of a massive Causeway-style public works project for travelers is throwing them for a loop, and they need some local talent to help get their bearings.</li> </ol><p></p><p><strong>Flavor</strong></p><ol> <li data-xf-list-type="ol">A ligonine entrance to the Loamlink allows travelers to bypass surface-world obstructions. A pair of mole guides offer to escort the party for a reasonable rate.</li> <li data-xf-list-type="ol">A group of farmers (commoners) are celebrating a harvest holiday, led by a priest of Pirhoua (priest).</li> <li data-xf-list-type="ol">A noble from Fort Kingsfang (knight) is teaching a group of young squires (commoners armed with short swords) the basics of combat. Will ask the PCs if they wish to help in the instruction.</li> <li data-xf-list-type="ol">The Tower of Mansque looms over the horizon, its magic causing it to be easily seen even if hundreds of miles away.</li> <li data-xf-list-type="ol">An artist admiring the scenic rural beauty tells the PCs to wait just a bit before crossing, so as not to spook a resting animal that they’re painting.</li> <li data-xf-list-type="ol">A baker offers free samples to the PCs, surreptitiously using them as taste-testers to see if their current recipe needs any modifications.</li> <li data-xf-list-type="ol">A village in Glasrún is eerily quiet, with homes empty and nobody to be seen outdoors save for sounds from the local bethel. Anyone familiar with Glasrúnish culture knows that a céilí is being held, a joyous celebration commemorating a major event.</li> <li data-xf-list-type="ol">A family on vacation are returning from a successful trip to Symphony Canyon, having communed with the Universal Symphony and attained bardic powers. They ask the PCs if they would like to be their first audience.</li> <li data-xf-list-type="ol">A caravan of Oric merchants are en route to Patrie, fulfilling a business contract by Baroness Diana to provide building materials from their home country in order to help rebuild the Old Third.</li> <li data-xf-list-type="ol">A Shaman in a local brethren community is writing in a personal journal, keeping records of human history and culture.</li> </ol><p></p><p><strong>Obstacle</strong></p><ol> <li data-xf-list-type="ol">A pair of dragons en route to the Isle of Brass and Bronze are hopelessly lost and arguing over directions. PCs who help point them in the right direction (Cartographer’s Kit, History, or Survival) will receive a minor magic item as thanks.</li> <li data-xf-list-type="ol">A devotee of Yttrus (use priest stats but Arcana +5) is taking a dangerous magic item to the dead magic city of Silette in order to quell its powers. Once per day, the item casts the Confusion spell (DC 15) on the nearest cluster of creatures within 90 feet.</li> <li data-xf-list-type="ol">A weather-worn plaque of Pirhoua has the local three divine charges partially eroded. A proper Religion check (DC 11, clerics of Pirhoua have advantage, priests native to Allemance automatically succeed on the check) allows one to accurately recreate/recite the text. Doing so causes the goddess to grant the party good fortune for 24 hours, giving a +1 bonus to attack rolls, ability checks, and saving throws.</li> <li data-xf-list-type="ol">Ghosts along the Gentlerock Rapids attempt to lead the party to the Eye of Darkness in order to hear the story of how their ship crashed. PCs who appease the ghosts (appropriate ability check, Bard College of Witches has advantage) will cause a stretch of water to magically calm down, allowing them to cross. PCs who are hostile or ignore the ghosts cause the river to suddenly flood beyond its banks, putting them in danger of being swept away in torrential waters.</li> <li data-xf-list-type="ol">Members of the Thieves’ Army are smuggling legal yet heavily taxed goods from Vinyot. If one or more PCs are a member of the organization, they may be asked to help evade patrols for a cut of the profits (Deception, Sleight of Hand, vehicle/wagon tool checks, etc). Alternatively, the PCs may be asked by knights to keep a lookout for smugglers (Insight, Investigation, Survival, etc).</li> <li data-xf-list-type="ol">A group of scholars captured a pacified creature from the Meadow of Monsters to bring to an urban university. The monster uses its powers to escape their captivity, and the scholars hurriedly ask the PCs to capture it (grapple check, imposing a movement-restricting condition, Animal Handling, or appropriate Intelligence skill based on monster type).</li> <li data-xf-list-type="ol">A priest of Pirhoua is organizing a party commemorating the baron’s birthday, and doesn’t have enough funds to hire the promised talent troupe from the city. They desperately ask the PCs to help put on a good show. Just about any special ability can be rolled for this challenge, if sufficiently justified.</li> <li data-xf-list-type="ol">A beast warlock of the Ghost God is eager to learn more about brethren culture, but doesn’t have the social finesse to ask human residents about their now-lost homeland. PCs who manage to aid the warlock (Diplomacy, History, or have a knowledgeable brethren in the party) will gain minor spellcasting services from them as a reward: one day’s worth of magic from a 7th-level warlock, or they build the PCs a magic item whose rarity is dependent on party level.</li> <li data-xf-list-type="ol">PCs are traveling through a barony that has outlawed Delver caravans. PCs must evade detection (Stealth, Disguise Kit tools, appropriate enchantment/illusion magic, etc) or else be firmly told to leave. Refusal is grounds for arrest.</li> <li data-xf-list-type="ol">The PCs’ wagon passes through seemingly-cleared farmland, only for an acre of magical crops to suddenly grow all around them. They’ll need to find a means of charting a short course to the nearest road (Cartographer’s Tools, Nature, Survival, appropriate divination spells, character or companion with a fly speed grants auto-success) lest irate farmers demand compensation for too many trampled crops.</li> </ol></blockquote><p></p>
[QUOTE="Libertad, post: 9566353, member: 6750502"] [HEADING=2][CENTER]Allemagnian D10 Encounters[/CENTER][/HEADING][CENTER] [IMG width="687px" size="1200x781"]https://i.imgur.com/zVjPHxK.jpeg[/IMG][/CENTER] [url=https://www.artstation.com/artwork/28Kvrx]Artwork is Road to the Shire by Sofiia Bondareva on ArtStation.[/url] These encounters are designed specifically for the Kingdom of Allemance. [B]Conflict[/B] [LIST=1] [*]A ghost or similar incorporeal entity is haunting an inn the PCs are staying at (Tier 1: 1d4 Shadows; Tier 2: 1d2 Banshees; Tier 3: Eidolon [MPMM]; Tier 4: Ghost Dragon [Fizban’s Treasury of Dragons]). [*]A group of Feral terrorists are carrying a magic device that will emit a modified version of the Contagion spell to unleash in Patrie. Once activated, it will cast the spell in a 60 foot radius (Tier 1: 1d3 Bandits led by a Scout; Tier 2: Assassin + 1d4 Guards; Tier 3: 1d3 Assassins and a Warlord [MPMM]; Tier 4: 1 War Priest [MPMM], 1 Archmage, 4 Gladiators). [*]Corrupted fey in Glasrún are holding captive villagers as entertainment (Tier 1: 1d4 Pixies; Tier 2: 1d6 Darklings + Darkling Elder + Yeth Hound [MPMM]; Coven of 3 Annis Hags; Tier 4: Autumn, Spring, Summer, and Winter Eladrin [MPMM]). [*]Astralcrafted constructs from the Astral Shadows are running amok, and a bat is trying to calm them down to no avail (Tier 1: 1d6+2 Flying Swords; Tier 2: 3 Helmed Horrors or a Shield Guardian; Tier 3: Retriever [MPMM] or an Iron Golem; Tier 4: Marut [MPMM]). [*]A jackal (use mage stats, but has the fey type and is out of spell slots on lower tiers), bred a species of dangerous plant as a potential source of coffee beans. They are far from loyal, and the PCs will need to intervene in order to save the jackal (Tier 1: 2d4 violet fungi; Tier 2: 1d3 shambling mounds; Tier 3: 1d6+2 treants; attacks deal fire damage as beans explode into scalding coffee). [*]A vengeful farmer is seeking to ruin the harvest of a nearby town by releasing crop-eating creatures into the fields (Tier 1: Commoner + Swarm of Insects; Tier 2: Druid + 2 Elephants). [*]A massive group of migrating birds en route to or from Wingsmeet start dropping out of the sky in droves. Flying undead are attacking them, and if too many die it will bring damage to the ecosystem (Tier 1: 4 will-o-wisps; Tier 2: 2 flameskulls; Tier 3: Eidolon [MPMM]; Tier 4: Nightwalker [MPMM]). [*]A group of travelers (commoner stats) are escorting their friend to Uriah’s Wood in hopes of quelling their inner demons. The friend is actually a shape-changing monster who was caught in the act, and is pretending to be cursed in order to keep up the charade and dispose of them later. (Tier 1: Doppelganger; Tier 2: Oni; Tier 3: Green Abishai [MPMM]). [*]A group of Ecclesiasts are setting up an ambush for passing delvers, Allegmanian knights, or any others who might pose a threat to their plans. (Tier 2: Ecclesiast; Tier 3: 2 Ecclesiasts + Ecclesiast Stalker; Tier 4: Ecclesiast Tyrant Herald, Ecclesiast Stalker, 2 Ecclesiasts). [*]A fallen knight now serving Veronette seeks to kill the PCs in order to prove their worth to the spiteful goddess (Tier 2: Blackguard [MPMM] + Banshee; Tier 3: Death Knight + 4 Bodak; Tier 4: Death Knight + Demilich). [/LIST] [B]Delving[/B] [LIST=1] [*]A cereline fashionista is hoping to gain inspiration for a new set of “delver chic” by working out in the field. Will want to examine every inch of the PC’s armor and clothes. [*]A family of bats in the Astral Shadows are building intricate night-time “Dungeon Simulations” to help train new delvers. [*]A group of new delvers heading away from Eren are eager to meet up with the Littfeld caravan. [*]Villagers provide aid to refugees from the barony of Dole, expressing dismay in hearing about Lady Briere’s cruelty. [*]One of the PCs becomes subject to mistaken identity by celebrating villagers. If this is cleared up, they will mention that the person matching their description was a beloved local who left six months ago to join a delving crew. They haven’t been heard from since. [*]A wagon of delvers tells the PCs about a contest between crews, where each one gathers mementos of their travels via five areas of interest in Allemance. The challenge includes signing one’s name in a guestbook at the Bristle Inn, buying a souvenir commemorating the first delving crew in the city of Gocaire, obtaining rare soil unique to Molemill Well, getting a piece of driftwood from a wrecked boat built in Riverbed City, and preserving snow obtained from the peaks of Verglas. [*]Ligonine refugees from the Crystal Plinth are making do with meager services and labor. PCs who show compassion to them will be told of a safe way into the Dungeon-claimed city. [*]Members of the Dungeon Brigade are debating whether or not to expand their patrols farther from Patrie in order to cover more ground, or stick to well-traveled areas they know best. They will ask the PCs their opinions as an outside party. [*]A group of fishers from the Isle of Madroileán attempt to sell experimental weapons to the PCs, claiming that they’ve been tested on monsters. Choose from a list of delver wagon attachments with a Grade appropriate to the Average Party Level. They offer to install one for free if the PCs help deal with the most recent strangeness happening on their island. [*]A wagon of Arnerian delvers recently arrived from the border city of Sourisport. The lack of a massive Causeway-style public works project for travelers is throwing them for a loop, and they need some local talent to help get their bearings. [/LIST] [B]Flavor[/B] [LIST=1] [*]A ligonine entrance to the Loamlink allows travelers to bypass surface-world obstructions. A pair of mole guides offer to escort the party for a reasonable rate. [*]A group of farmers (commoners) are celebrating a harvest holiday, led by a priest of Pirhoua (priest). [*]A noble from Fort Kingsfang (knight) is teaching a group of young squires (commoners armed with short swords) the basics of combat. Will ask the PCs if they wish to help in the instruction. [*]The Tower of Mansque looms over the horizon, its magic causing it to be easily seen even if hundreds of miles away. [*]An artist admiring the scenic rural beauty tells the PCs to wait just a bit before crossing, so as not to spook a resting animal that they’re painting. [*]A baker offers free samples to the PCs, surreptitiously using them as taste-testers to see if their current recipe needs any modifications. [*]A village in Glasrún is eerily quiet, with homes empty and nobody to be seen outdoors save for sounds from the local bethel. Anyone familiar with Glasrúnish culture knows that a céilí is being held, a joyous celebration commemorating a major event. [*]A family on vacation are returning from a successful trip to Symphony Canyon, having communed with the Universal Symphony and attained bardic powers. They ask the PCs if they would like to be their first audience. [*]A caravan of Oric merchants are en route to Patrie, fulfilling a business contract by Baroness Diana to provide building materials from their home country in order to help rebuild the Old Third. [*]A Shaman in a local brethren community is writing in a personal journal, keeping records of human history and culture. [/LIST] [B]Obstacle[/B] [LIST=1] [*]A pair of dragons en route to the Isle of Brass and Bronze are hopelessly lost and arguing over directions. PCs who help point them in the right direction (Cartographer’s Kit, History, or Survival) will receive a minor magic item as thanks. [*]A devotee of Yttrus (use priest stats but Arcana +5) is taking a dangerous magic item to the dead magic city of Silette in order to quell its powers. Once per day, the item casts the Confusion spell (DC 15) on the nearest cluster of creatures within 90 feet. [*]A weather-worn plaque of Pirhoua has the local three divine charges partially eroded. A proper Religion check (DC 11, clerics of Pirhoua have advantage, priests native to Allemance automatically succeed on the check) allows one to accurately recreate/recite the text. Doing so causes the goddess to grant the party good fortune for 24 hours, giving a +1 bonus to attack rolls, ability checks, and saving throws. [*]Ghosts along the Gentlerock Rapids attempt to lead the party to the Eye of Darkness in order to hear the story of how their ship crashed. PCs who appease the ghosts (appropriate ability check, Bard College of Witches has advantage) will cause a stretch of water to magically calm down, allowing them to cross. PCs who are hostile or ignore the ghosts cause the river to suddenly flood beyond its banks, putting them in danger of being swept away in torrential waters. [*]Members of the Thieves’ Army are smuggling legal yet heavily taxed goods from Vinyot. If one or more PCs are a member of the organization, they may be asked to help evade patrols for a cut of the profits (Deception, Sleight of Hand, vehicle/wagon tool checks, etc). Alternatively, the PCs may be asked by knights to keep a lookout for smugglers (Insight, Investigation, Survival, etc). [*]A group of scholars captured a pacified creature from the Meadow of Monsters to bring to an urban university. The monster uses its powers to escape their captivity, and the scholars hurriedly ask the PCs to capture it (grapple check, imposing a movement-restricting condition, Animal Handling, or appropriate Intelligence skill based on monster type). [*]A priest of Pirhoua is organizing a party commemorating the baron’s birthday, and doesn’t have enough funds to hire the promised talent troupe from the city. They desperately ask the PCs to help put on a good show. Just about any special ability can be rolled for this challenge, if sufficiently justified. [*]A beast warlock of the Ghost God is eager to learn more about brethren culture, but doesn’t have the social finesse to ask human residents about their now-lost homeland. PCs who manage to aid the warlock (Diplomacy, History, or have a knowledgeable brethren in the party) will gain minor spellcasting services from them as a reward: one day’s worth of magic from a 7th-level warlock, or they build the PCs a magic item whose rarity is dependent on party level. [*]PCs are traveling through a barony that has outlawed Delver caravans. PCs must evade detection (Stealth, Disguise Kit tools, appropriate enchantment/illusion magic, etc) or else be firmly told to leave. Refusal is grounds for arrest. [*]The PCs’ wagon passes through seemingly-cleared farmland, only for an acre of magical crops to suddenly grow all around them. They’ll need to find a means of charting a short course to the nearest road (Cartographer’s Tools, Nature, Survival, appropriate divination spells, character or companion with a fly speed grants auto-success) lest irate farmers demand compensation for too many trampled crops. [/LIST] [/QUOTE]
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