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My Best and Simplest Homebrew Rule: Nerfed Long Rests
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<blockquote data-quote="AnotherGuy" data-source="post: 8671685" data-attributes="member: 7029930"><p>I prefer a grittier system for our table but not one that racks up weeks, so I played around a lot with resting and I found it easier to integrate features/powers/slots with HD.</p><p>I scrapped short rests altogether and implemented the 5 minute break which allows one to burn HD for hit points.</p><p></p><p>An 8 hour rest recovers 1 level of exhaustion and if one is not affected by any levels of exhaustion one recovers 1/2 their HD rounded up. That is all.</p><p></p><p>Level of a Feature/Power/Slots</p><p>Levels 1-4 cost 1 HD</p><p>Levels 5-8 costs 2 HD</p><p>Levels 9-12 costs 3 HD</p><p>Levels 13+ cost 4 HD</p><p></p><p>i.e. So using an Action Surge for 1 attack costs 1 HD</p><p>Using an Action Surge with 2 attacks costs 2 HD (as you have to be minimum 5th level as a fighter to gain a second attack)</p><p>One can use levels of exhaustion to substitute for HD (on a 1 level = 1 HD) when one's HD reaches 0.</p><p></p><p>Further rule if one falls unconscious from loss of hit points, one gains one level of exhaustion. It is gritty, simple and ties the abilities to HD (reserves) and the exhaustion track within the 5 framework. Also solves the pesky Leomund's Hut...etc</p><p></p><p>EDIT: Mistakenly wrote Action Point instead of Action Surge. Corrected. Thanks [USER=6749673]@Nutation[/USER].</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8671685, member: 7029930"] I prefer a grittier system for our table but not one that racks up weeks, so I played around a lot with resting and I found it easier to integrate features/powers/slots with HD. I scrapped short rests altogether and implemented the 5 minute break which allows one to burn HD for hit points. An 8 hour rest recovers 1 level of exhaustion and if one is not affected by any levels of exhaustion one recovers 1/2 their HD rounded up. That is all. Level of a Feature/Power/Slots Levels 1-4 cost 1 HD Levels 5-8 costs 2 HD Levels 9-12 costs 3 HD Levels 13+ cost 4 HD i.e. So using an Action Surge for 1 attack costs 1 HD Using an Action Surge with 2 attacks costs 2 HD (as you have to be minimum 5th level as a fighter to gain a second attack) One can use levels of exhaustion to substitute for HD (on a 1 level = 1 HD) when one's HD reaches 0. Further rule if one falls unconscious from loss of hit points, one gains one level of exhaustion. It is gritty, simple and ties the abilities to HD (reserves) and the exhaustion track within the 5 framework. Also solves the pesky Leomund's Hut...etc EDIT: Mistakenly wrote Action Point instead of Action Surge. Corrected. Thanks [USER=6749673]@Nutation[/USER]. [/QUOTE]
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My Best and Simplest Homebrew Rule: Nerfed Long Rests
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