Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My Best and Simplest Homebrew Rule: Nerfed Long Rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8673346" data-attributes="member: 72555"><p>The trick is that your "unit" of adventure building isn't the encounter.</p><p></p><p>The units are "scenes" and "chapters".</p><p></p><p>Start with a chapter. Build it out of 2-5 medium difficulty scenes. Plan ehat failure looks like (PCs disengage and take a long rest).</p><p></p><p>Easy scenes are half price, hard 1.5 and deadly 2.0 medium.</p><p></p><p>For a scene, build it out of encounters. Again, 2-5 medium encounters, with easy being 0.5, hard 1.5 and deadly 2.0. Plan what failure looks like (PCs disengage and take a rest).</p><p></p><p>Multiple scenes can get fuzzy-glued together (like, provide a pile of encounters, and let PCs pick when to rest), with gradual consequenses as days pass (even just for feedback to PCs that time matters).</p><p></p><p>Failure shouldn't be "game ends", but "things happen in world PCs won't prefer".</p><p></p><p>Encounters you can judge by adding up CR. 1/5, 1/4, 1/3 and 40% of PC level total for easy/medium/hard/deadly. (I find this much easier/faster than any of the standard encounter budget systems, and it does a decent job).</p><p></p><p>If you prefer a world-first, encounter level = sum of CR. Scene level is 1/3 (sum EL^1.5)^(2/3). Chapter level is 1/3 Sum(scene level).</p><p></p><p>Then you can judge how hard a chapter/encounter/scene is for a party via:</p><p></p><p>Sum PC level/5 is easy</p><p>Sum PC level/4 is medium</p><p>Sum PC level/3 is hard</p><p>Sum PC level *.4 is deadly</p><p></p><p>So a group of 6 level 5 PCs would find a Level 12 encounter, scene or chapter deadly.</p><p></p><p>Adjust based on actual group performance; this just attempts to give you initial hints, and encourages you to build events larger than encounters.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8673346, member: 72555"] The trick is that your "unit" of adventure building isn't the encounter. The units are "scenes" and "chapters". Start with a chapter. Build it out of 2-5 medium difficulty scenes. Plan ehat failure looks like (PCs disengage and take a long rest). Easy scenes are half price, hard 1.5 and deadly 2.0 medium. For a scene, build it out of encounters. Again, 2-5 medium encounters, with easy being 0.5, hard 1.5 and deadly 2.0. Plan what failure looks like (PCs disengage and take a rest). Multiple scenes can get fuzzy-glued together (like, provide a pile of encounters, and let PCs pick when to rest), with gradual consequenses as days pass (even just for feedback to PCs that time matters). Failure shouldn't be "game ends", but "things happen in world PCs won't prefer". Encounters you can judge by adding up CR. 1/5, 1/4, 1/3 and 40% of PC level total for easy/medium/hard/deadly. (I find this much easier/faster than any of the standard encounter budget systems, and it does a decent job). If you prefer a world-first, encounter level = sum of CR. Scene level is 1/3 (sum EL^1.5)^(2/3). Chapter level is 1/3 Sum(scene level). Then you can judge how hard a chapter/encounter/scene is for a party via: Sum PC level/5 is easy Sum PC level/4 is medium Sum PC level/3 is hard Sum PC level *.4 is deadly So a group of 6 level 5 PCs would find a Level 12 encounter, scene or chapter deadly. Adjust based on actual group performance; this just attempts to give you initial hints, and encourages you to build events larger than encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My Best and Simplest Homebrew Rule: Nerfed Long Rests
Top