MaelStorm
First Post
I disagree with you.
I like it because you can concentrate on fewer abilities and not worry too much if you took the right decision or not. You know the system is not going to penalize you if you're choosing a physical abilities or its opposite mental counterpart. I think this gives more flexibility to a class. You can now opt for a martial character that chooses STR and CHA as main abilities (instead of STR and CON), this opens up new and interesting possibilities for non-combat skills (like Bluff, Diplomacy and Intimidate) and it also make your character more compatible to multiclass. (EX: A fighter that choose to invest more in CHA instead of CON can multiclass more easily with the Warlord, Paladin, and Warlock.)
But if you want to create a well-rounded character in 4E, nothing forbids you to do so. It's only if you're looking for Min/Maxing your character that a well-rounded character is less interesting.
I know this doesn't solve anything. But if you don't like this, you can try to house rule it. Pick up a sheet of paper and each time there is a choice between two stats handwave the one you think is not appropriate and tell your players in advance. Anyway, what you will choose to do in the end is your decision entirely.
I like it because you can concentrate on fewer abilities and not worry too much if you took the right decision or not. You know the system is not going to penalize you if you're choosing a physical abilities or its opposite mental counterpart. I think this gives more flexibility to a class. You can now opt for a martial character that chooses STR and CHA as main abilities (instead of STR and CON), this opens up new and interesting possibilities for non-combat skills (like Bluff, Diplomacy and Intimidate) and it also make your character more compatible to multiclass. (EX: A fighter that choose to invest more in CHA instead of CON can multiclass more easily with the Warlord, Paladin, and Warlock.)
But if you want to create a well-rounded character in 4E, nothing forbids you to do so. It's only if you're looking for Min/Maxing your character that a well-rounded character is less interesting.
I know this doesn't solve anything. But if you don't like this, you can try to house rule it. Pick up a sheet of paper and each time there is a choice between two stats handwave the one you think is not appropriate and tell your players in advance. Anyway, what you will choose to do in the end is your decision entirely.
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