Heh, the people who are gonna play this campaign don't post on this, so I'm safe.
Anyway, my idea for a campaign is this:
The first scenario involves a small group of Nazi cultists who break into an archaeological records office, to look for 'something'. They have taken hostages, and the PCs (a special forces team) are sent in to subdue the Nazis, rescue the hostages, and find out the motive for the attack.
Once the PCs subdue/kill the Nazis and rescue the hostages, they are free to investigate the scene for possible reasons. If (when) they search the body of the cell leader (the Tough3 guy I posted earlier, I may raise his CR or may not even kill him, he may escape and become a recurring villan) or the body of one of the cultists, they discover a small bible-size book that appears to be the cultist's religious manual - filled with white-race propaganda, essays on nazism, ect. Though this isn't strange for the standard white supremacist, there's a slip of paper in the back of the books that details the 'ultimate plan' of the Aryan Brotherhood. When translated from german into english, it is discovered to be some bizarre plot to ressurect Hitler. The reason the cultists were at the records office was because three artifacts are needed to ressurect the infamous nazi leader, and they were looking for the locations (they were unsuccesful).
After some research on the authors of the book, the players discover that one of the authors is still alive, although invalid (and a supposed 'repentant' Nazi, which is why he is still alive), and living in a small island off the coast of Florida.
The next adventure consists of the players journey to the house of the leader, whose name I haven't designed yet.
Well, whaddaya think? Good, bad, cheesy? If you're thinking this would be better suited for a CoC campaign, especially a Delta Green one, I know how much it sounds like one, but I'd rather have this one as a sort of pulp-action storyline, and not have to bother with all that silly sanity.
Additions, suggestions, and revisions, are more than welcome.
Anyway, my idea for a campaign is this:
The first scenario involves a small group of Nazi cultists who break into an archaeological records office, to look for 'something'. They have taken hostages, and the PCs (a special forces team) are sent in to subdue the Nazis, rescue the hostages, and find out the motive for the attack.
Once the PCs subdue/kill the Nazis and rescue the hostages, they are free to investigate the scene for possible reasons. If (when) they search the body of the cell leader (the Tough3 guy I posted earlier, I may raise his CR or may not even kill him, he may escape and become a recurring villan) or the body of one of the cultists, they discover a small bible-size book that appears to be the cultist's religious manual - filled with white-race propaganda, essays on nazism, ect. Though this isn't strange for the standard white supremacist, there's a slip of paper in the back of the books that details the 'ultimate plan' of the Aryan Brotherhood. When translated from german into english, it is discovered to be some bizarre plot to ressurect Hitler. The reason the cultists were at the records office was because three artifacts are needed to ressurect the infamous nazi leader, and they were looking for the locations (they were unsuccesful).
After some research on the authors of the book, the players discover that one of the authors is still alive, although invalid (and a supposed 'repentant' Nazi, which is why he is still alive), and living in a small island off the coast of Florida.
The next adventure consists of the players journey to the house of the leader, whose name I haven't designed yet.
Well, whaddaya think? Good, bad, cheesy? If you're thinking this would be better suited for a CoC campaign, especially a Delta Green one, I know how much it sounds like one, but I'd rather have this one as a sort of pulp-action storyline, and not have to bother with all that silly sanity.
Additions, suggestions, and revisions, are more than welcome.
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