Kobold Racial Traits (Final?):
* -4 Strength, +2 Dexterity: Kobolds are small and physically weak, but have nimble fingers and are quite agile and fast-moving.
* Small-size: As small-sized creatures, Kobolds gain a +1 bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use and their lifting and carrying limits are three-quarters of those of Medium-size characters.
* Kobold base speed is 30 feet.
* Kobolds recieve a +1 Natural bonus to their Armor Class due to their tough, scaley hide.
* Darkvision: Kobolds can see in the dark up to 60 feet. Darkvision is black and white but is otherwise like normal sight, and Kobolds function just fine with no light at all.
* +2 Racial bonus on Profession (Miner) checks.
* +2 Racial bonus on Search checks.
* +2 Racial bonus on Disable Device and Craft (Trapmaking) skill checks: Kobolds have a knank for working with mechanical traps, as well as disabling them.
* +2 Racial bonus to Bluff and Diplomacy checks: Kobolds are excellent merchants and tought bargainers, and most of them are well versed in the art of cheating others for fun and profit.
* Dirty Fighting: Kobolds have learned that the only way they can survive is by fighting dirty and using their cleverness and speed to full advantage. Since Kobolds are so skilled in fighting dirty, they get an extra +2 bonus to attack when striking a flat-footed opponent, and when striking an opponent that they are flanking. A Kobold doesn’t get double the bonus when they are flanking a flat-footed opponent.
* Automatic Languages: "Common" and Draconic.
* Bonus Languages: Ceran, Goblin, Giant, Old Dwarven, and Elven (each of the three variants is considered a seperate skill).
* Favored Class: Sorcerer. A multiclass Kobold's Sorcerer class does not count when determining whether she suffers an XP penalty for multiclassing.