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My clever theory: why 1e AD&D is being reprinted
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5788345" data-attributes="member: 82106"><p>Ehhh, I don't think the sales of a 1e reprint in this form will tell you anything much about interest in 1e. For one thing a limited print run is likely to just plain sell out regardless. People want to support the fund and aren't averse to getting something interesting and collectible out of it. </p><p></p><p>I doubt such a product is going to expose any significant number of people to 1e that haven't already got copies of the original or at least played it enough in the day that they're pretty much aware of what it is and how it works. </p><p></p><p>Seems to me it is just exactly what it seems like. Its a way to raise some money for a nice cause, doesn't require a whole lot of valuable designer bandwidth to put out, keeps some WotC products out there, and makes people feel good. It is just a no-lose kind of proposition and doesn't require any deeper explanation than that.</p><p></p><p>I'm also fairly dubious about the concept that 5e mechanics will be THAT closely tied to AD&D. I'd be more expecting a fairly modern core set of mechanics. More like "what would AD&D be like if it had been written today". You'll be able to play a game that is really strongly reminiscent of playing a game of AD&D, and a lot of the 'fluff' of the game will be drawn heavily from older editions, but not so much the details of the mechanics. There's not going to be a bunch of %-based thief skills, random arbitrary sized dice 'perception', etc. Just reading L&L makes that pretty clear. So there's not likely a huge value in showing people 1e mechanics. In fact it might really be better if people are NOT thinking too hard about 1e mechanics. Frankly the people who have to have exactly 1e mechanics are unlikely to buy anything that isn't 1e itself anyway, not 5e.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5788345, member: 82106"] Ehhh, I don't think the sales of a 1e reprint in this form will tell you anything much about interest in 1e. For one thing a limited print run is likely to just plain sell out regardless. People want to support the fund and aren't averse to getting something interesting and collectible out of it. I doubt such a product is going to expose any significant number of people to 1e that haven't already got copies of the original or at least played it enough in the day that they're pretty much aware of what it is and how it works. Seems to me it is just exactly what it seems like. Its a way to raise some money for a nice cause, doesn't require a whole lot of valuable designer bandwidth to put out, keeps some WotC products out there, and makes people feel good. It is just a no-lose kind of proposition and doesn't require any deeper explanation than that. I'm also fairly dubious about the concept that 5e mechanics will be THAT closely tied to AD&D. I'd be more expecting a fairly modern core set of mechanics. More like "what would AD&D be like if it had been written today". You'll be able to play a game that is really strongly reminiscent of playing a game of AD&D, and a lot of the 'fluff' of the game will be drawn heavily from older editions, but not so much the details of the mechanics. There's not going to be a bunch of %-based thief skills, random arbitrary sized dice 'perception', etc. Just reading L&L makes that pretty clear. So there's not likely a huge value in showing people 1e mechanics. In fact it might really be better if people are NOT thinking too hard about 1e mechanics. Frankly the people who have to have exactly 1e mechanics are unlikely to buy anything that isn't 1e itself anyway, not 5e. [/QUOTE]
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