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My Dungeon Doesn't Have Corridors
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<blockquote data-quote="wcpfish" data-source="post: 5500826" data-attributes="member: 74849"><p>Good stuff! [MENTION=65726]Mengu[/MENTION] - I am with ya. I like the idea of even not repeating simple combats. Consider that yoinked! </p><p></p><p>A bit more detail on how we handle some encounters. I actually have <em>two </em>"encounter areas" set up in our gaming area. I use a smaller, simple grid for "build-up"/lesser" encounters and then a separate table for bigger/more important set pieces. It's really fun to hear the players say "uh-oh we're headed to the big table." There are some VERY meta-gamey and video-gamey things that we, as a group, do at the D&D table but we're all on board with it so it works for us! Again, I will never say our way is the only way or the best way...just what makes us happy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I just hope the discussion continues , as I'm quite curious to hear other stories...corridors or no? how much does this affect pacing? and are there other ways to convey the "feel" of a dungeon setting? </p><p></p><p>Happy Gaming,</p><p>William C. Pfaff</p><p>President of Escape Velocity Gaming</p></blockquote><p></p>
[QUOTE="wcpfish, post: 5500826, member: 74849"] Good stuff! [MENTION=65726]Mengu[/MENTION] - I am with ya. I like the idea of even not repeating simple combats. Consider that yoinked! A bit more detail on how we handle some encounters. I actually have [I]two [/I]"encounter areas" set up in our gaming area. I use a smaller, simple grid for "build-up"/lesser" encounters and then a separate table for bigger/more important set pieces. It's really fun to hear the players say "uh-oh we're headed to the big table." There are some VERY meta-gamey and video-gamey things that we, as a group, do at the D&D table but we're all on board with it so it works for us! Again, I will never say our way is the only way or the best way...just what makes us happy :D I just hope the discussion continues , as I'm quite curious to hear other stories...corridors or no? how much does this affect pacing? and are there other ways to convey the "feel" of a dungeon setting? Happy Gaming, William C. Pfaff President of Escape Velocity Gaming [/QUOTE]
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My Dungeon Doesn't Have Corridors
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