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<blockquote data-quote="Shazman" data-source="post: 3660327" data-attributes="member: 13509"><p>I would say that rangers should keep their favored enemies and barbarians shouldn't get flurry of blows. DR/1 is okay, but it would also work as a barbarian 6 feat. What you did with the samurai is a good fix for possibly the weakest base class. The changes don't look horribly broken, it's just that the sheer number of them could get really confusing. I believe that the feats suggested in E6 correct any balance issues (mainly preserving a fighter's specialness and giving casters more spells and the ability to use more metamagic feats) that occur by capping at 6th level and giving extra feats. Pretty much all of base classes are really well balanced at 6th level. A few (hexblade and samurai) are on the weak side, but they are weak at every level. If you have a player that likes to play a certain class, and they feel that their PC isn't effective, then I would change around class abilities or create feats to give them a boost on a case by case basis. It seems like you are trying to remake all of the classes, and that really isn't necessary</p></blockquote><p></p>
[QUOTE="Shazman, post: 3660327, member: 13509"] I would say that rangers should keep their favored enemies and barbarians shouldn't get flurry of blows. DR/1 is okay, but it would also work as a barbarian 6 feat. What you did with the samurai is a good fix for possibly the weakest base class. The changes don't look horribly broken, it's just that the sheer number of them could get really confusing. I believe that the feats suggested in E6 correct any balance issues (mainly preserving a fighter's specialness and giving casters more spells and the ability to use more metamagic feats) that occur by capping at 6th level and giving extra feats. Pretty much all of base classes are really well balanced at 6th level. A few (hexblade and samurai) are on the weak side, but they are weak at every level. If you have a player that likes to play a certain class, and they feel that their PC isn't effective, then I would change around class abilities or create feats to give them a boost on a case by case basis. It seems like you are trying to remake all of the classes, and that really isn't necessary [/QUOTE]
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