Sounds like an adolescent angst post, but I am playing my first 3.5 fighter in RttToEE. By my old 1st ed perceptions he is rock hard with AC 29 and 145hp, but after almost EVERY battle he is in dire need of healing. The monsters hit him almost without fail, and since 3rd ed monsters do more damage, his 145hp quickly drop. Is this just the way 3rd ed is or could I do something to make those hp last longer?
For your information, I am part of a 3 man party, playing Return to the Temple of Elemental Evil. (The others are a wizard and a cleric). We are about half way up the tower where the Doomdreamers are supposed to live, if you know the adventure. My character is a Dwarf Rogue1/Fighter8/Defender3. AC29, 145hp. Mithral Full Plate +2, Animated Tower shield +1, Waraxe +1, girdle of giant strength +4, cloak of resist+1, brooch of shielding, 3 potions cure light wounds, mace+1, composite bow (+4 str), about 480gp in loose change and that's the lot. My adjusted str is 24, dex 15. Feats are wpn focus/specialisation, dodge, combat expertise, power attack, cleave, great cleave, endurance, toughness, improved critical. The wizard regularly puts a stoneskin on me (thank Moraddin!) so I get 10 point damage reduction. I don't give away attacks of opportunity if I can help it (eg let the monsters come to me and then 5 ft step in to full attack them).
I use my axe 2 handed, usually with a 5 point or 3 point power attack, so I dish out a lot of damage, but I don't usually use expertise as I then tend not to hit the foes very well. I have been toying with the idea of trialling a "full 5 point expertise all the time" to see if this can significantly reduce the blows I take, but wonder if this will make me useless in attack? Before I try this, any other advice from seasoned fighter types out there?
For your information, I am part of a 3 man party, playing Return to the Temple of Elemental Evil. (The others are a wizard and a cleric). We are about half way up the tower where the Doomdreamers are supposed to live, if you know the adventure. My character is a Dwarf Rogue1/Fighter8/Defender3. AC29, 145hp. Mithral Full Plate +2, Animated Tower shield +1, Waraxe +1, girdle of giant strength +4, cloak of resist+1, brooch of shielding, 3 potions cure light wounds, mace+1, composite bow (+4 str), about 480gp in loose change and that's the lot. My adjusted str is 24, dex 15. Feats are wpn focus/specialisation, dodge, combat expertise, power attack, cleave, great cleave, endurance, toughness, improved critical. The wizard regularly puts a stoneskin on me (thank Moraddin!) so I get 10 point damage reduction. I don't give away attacks of opportunity if I can help it (eg let the monsters come to me and then 5 ft step in to full attack them).
I use my axe 2 handed, usually with a 5 point or 3 point power attack, so I dish out a lot of damage, but I don't usually use expertise as I then tend not to hit the foes very well. I have been toying with the idea of trialling a "full 5 point expertise all the time" to see if this can significantly reduce the blows I take, but wonder if this will make me useless in attack? Before I try this, any other advice from seasoned fighter types out there?