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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My First 4E Game: Disappointing. Yours? (UPDATED with player feedback)
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<blockquote data-quote="Derren" data-source="post: 4159126" data-attributes="member: 2518"><p>Care to explain why they are, in your opinion, incorrect or are you just denying it because 4E is going to be "awesomecool" according to NPCs"</p><p></p><p>1. The roles will determine what your character can and can't do. For example fighters are there to absorb damage and prevent enemies to get to the other party members. All their abilities are geared towards this function and it is hard, if not impossible to do something else. Thus you have restricting roles. The concept of roles might have existed for longer, but 4E is the first time where the PCs are forced into specific roles while you still had a choice in previous editions.</p><p></p><p>2. Likewise the abilities of a class heavily restrict what a class can be good at and where not.. Want to play an archer? Then you must take the ranger as your fist class as only this class has powerful abilities with the bow.</p><p></p><p>3. NPCs have a reduced statblock containing only the combat information that shows what they are supposed to be used for.</p><p></p><p>4. The at Will abilities are strictly better than basic attacks, so there is no reason not to use them every turn (except when you use your daily or encounter power). Other combat manouvers have been nerfed (grapple)</p><p></p><p>5. The default world is still a medieval one with magic added at a afterthought. The society in this world does not take the existance of magic, heroes or the general "physics" of the game into account (3E did this too). Also there are very big logical problems when the PoL is used as presented by WotC.</p><p></p><p>6. PCs get loads of abilities the default NPCs do not have which includes things like Second Wind or even their racial abilities. It has also been confirmed by WotC that the stats NPCs (monsters) are not "build" like the stats of the PC stats were but instead assigned by level & role. That means there is a huge difference between PCs and NPCs.</p><p></p><p>While D&D and MMO are still different mediums you can see that 4E borrows a lot of its concepts, certainly more than 3E did, from computer games. Thats nice for those who thinks computer games are great and want more of them, but the question comes up why play D&D when a computer game which can be moderated (Neverwinter Nights comes to mind) gives you nearly the same experience?</p></blockquote><p></p>
[QUOTE="Derren, post: 4159126, member: 2518"] Care to explain why they are, in your opinion, incorrect or are you just denying it because 4E is going to be "awesomecool" according to NPCs" 1. The roles will determine what your character can and can't do. For example fighters are there to absorb damage and prevent enemies to get to the other party members. All their abilities are geared towards this function and it is hard, if not impossible to do something else. Thus you have restricting roles. The concept of roles might have existed for longer, but 4E is the first time where the PCs are forced into specific roles while you still had a choice in previous editions. 2. Likewise the abilities of a class heavily restrict what a class can be good at and where not.. Want to play an archer? Then you must take the ranger as your fist class as only this class has powerful abilities with the bow. 3. NPCs have a reduced statblock containing only the combat information that shows what they are supposed to be used for. 4. The at Will abilities are strictly better than basic attacks, so there is no reason not to use them every turn (except when you use your daily or encounter power). Other combat manouvers have been nerfed (grapple) 5. The default world is still a medieval one with magic added at a afterthought. The society in this world does not take the existance of magic, heroes or the general "physics" of the game into account (3E did this too). Also there are very big logical problems when the PoL is used as presented by WotC. 6. PCs get loads of abilities the default NPCs do not have which includes things like Second Wind or even their racial abilities. It has also been confirmed by WotC that the stats NPCs (monsters) are not "build" like the stats of the PC stats were but instead assigned by level & role. That means there is a huge difference between PCs and NPCs. While D&D and MMO are still different mediums you can see that 4E borrows a lot of its concepts, certainly more than 3E did, from computer games. Thats nice for those who thinks computer games are great and want more of them, but the question comes up why play D&D when a computer game which can be moderated (Neverwinter Nights comes to mind) gives you nearly the same experience? [/QUOTE]
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My First 4E Game: Disappointing. Yours? (UPDATED with player feedback)
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