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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My First 4E Game: Disappointing. Yours? (UPDATED with player feedback)
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<blockquote data-quote="UngeheuerLich" data-source="post: 4159715" data-attributes="member: 59057"><p>i don´t play it... i just saw some reports on television^^</p><p></p><p>Jumping in to defend Derren: he started playing with 4e so we can´t blame him to feel uncomfortable without the tight rules or similarities to MMOs.</p><p> </p><p>I started with 2nd edition and i feel uncomfortable when there is no skill system (and in principle, skill system in 3.0 was great... it just didn´t work without supervision, and there were skills which had to be maxed, leaving certain classes without choice... etc...), wing it wouldn´t work for me here (not to be mistaken: i used something like skill challenges inexplicitely for a while now and i am completely happy with them.) I also feel uncomfortable with some powers (too powerful maybe? stressing your suspension of disbelieve?), but the reasoning behind them - narrative control for players - is a principle i believe in.</p><p></p><p>The straight jacket which is called 3.x is perfectly fine. It gives the master <strong>nearly</strong> everything he needs... but thats the problem... as soon as players learn the rules, you are forced to search in many many books to find an appropriate rule, just to proof your players, that you used them correctly... and in the worst case, you don´t find any and have to worry about doing it wrong.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4159715, member: 59057"] i don´t play it... i just saw some reports on television^^ Jumping in to defend Derren: he started playing with 4e so we can´t blame him to feel uncomfortable without the tight rules or similarities to MMOs. I started with 2nd edition and i feel uncomfortable when there is no skill system (and in principle, skill system in 3.0 was great... it just didn´t work without supervision, and there were skills which had to be maxed, leaving certain classes without choice... etc...), wing it wouldn´t work for me here (not to be mistaken: i used something like skill challenges inexplicitely for a while now and i am completely happy with them.) I also feel uncomfortable with some powers (too powerful maybe? stressing your suspension of disbelieve?), but the reasoning behind them - narrative control for players - is a principle i believe in. The straight jacket which is called 3.x is perfectly fine. It gives the master [B]nearly[/B] everything he needs... but thats the problem... as soon as players learn the rules, you are forced to search in many many books to find an appropriate rule, just to proof your players, that you used them correctly... and in the worst case, you don´t find any and have to worry about doing it wrong. [/QUOTE]
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My First 4E Game: Disappointing. Yours? (UPDATED with player feedback)
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