• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

My first Adventure (so far)

In this adventure, our party of 3 set out across the sea after being invited to an island for some mysterious reason.

I, Human the Human joined this venture in hopes of getting food and soon, I find myself even more commited to our mystery cause as my character becomes infatuated with one of our party members legs (because my character is ok with feeling attracted to the opposite gender and finds fauns to be an interesting new fetish). There's also a Gnome but he's really stupid.

After docking up, the three of us are directed to join up with the previous party as enforcements and are lead to investigate a building by a Warforged. Once we are left alone, we sheepishly investigate the building after my character hugs a stone door. We find that the area has soon been looted except for a "Large crate of Potions" which I imediatly decide to hand over to Goat Wizard despite it being Heavy (cause you know, more things for the ones you love?).

As we enter deeper into the building, we start hearing distant echoes which we believe are voices. My other two party members presume that the other people are going to be hostile and so I strategically Sneeze to alert them of our presence (because I'm pretty sure it's just the other group of people we are meant to meet up with).
If they were to be friendly, I would try to cohorst my other party members to stop being silly, if they were hostile, I planned on acting as our trio's "MeatShield" by taking point and shouting something along the lines of "Look at me, I'm obviously trying to get your attention".

After meeting up with them and the aid of a fireball to call down our Gnome who was hiding behind some explosive barrels, we began to look for a way out of the room as there was nothing except for a burning ship, dead warforged and smashed crates that contained nothing but recently packaged Warforged.
We found a door and decided to pry it open (which I basically did on my own) and we saw some cultists on the other side.
At this point, we had different ideas about what we wanted to do. We first tried pulling the door open again and then tried to insert a desk to keep the door open. We made a lot of noise so the cultists looked over to us and then . . . the desk snapped in half. So, the cultists tried opening the door with a mechnical Winch of some kind and this is where things get weird.
I decide to shout for help so that we might have the chance to converse or "jump them" as they become distracted by their own efforts to open the door (I rolled a 4). Then our Warlock tried to blast the door open and made a tiny hole and so I shout for help again and claim that an angry Warforged was trying to kill us (and this woke up one of the Warforged who then proceeded to climb out of one of the containment boxes without arms) (I rolled another 4). Then my party member tried to convince them of the same thing and they didn't believe our Faun Wizard (she also rolled a 4) and then the Warforged ran through the door, made a hole and exploded killing everyone on the otherside of the door.

Once we went through and finished looting their barely intact corpses of 2 gold, we moved to the next level down where we proceed to set a bar on fire, our Faun runs off and cowers as our Warlock proceeds to remove the arm from an electrofied corpse and then I get to stab a dude with my long Sword who then proceeds to bleed out in the next room.

(That's it so far, I'll make sure to update this next week)
 

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Into the Woods

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