D&D 5E my First Eberron campaign!

I'm not going to run The Lost City. Wasn't to my taste. But I could potentially include Zargon as a daelkyr in some other fashion. I particularly like "When a Star Falls", and I think my group will enjoy it since it includes two groups of gnomes for their all-gnome party to encounter.
Ope, misread that! The Pyramid being an ancient Hobgoblin king still makes sense...and Zargon transplanted might still be a good idea?
 

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Ope, misread that! The Pyramid being an ancient Hobgoblin king still makes sense...and Zargon transplanted might still be a good idea?
No worries! I suppose it doesn't help that The Lost City includes a ziggurat partially buried by sand and Pharaoh includes an Egyptian-style pyramid!

If I use Zargon, it won't be till later, I think. He's a bit too strong for 6th level PCs.
 

No worries! I suppose it doesn't help that The Lost City includes a ziggurat partially buried by sand and Pharaoh includes an Egyptian-style pyramid!

If I use Zargon, it won't be till later, I think. He's a bit too strong for 6th level PCs.
Kind of a weird amount if conceptual overlap for the same anthology, I suppose?
 

So last session I started running Beyond the Crystal Cave. I substituted Tantamar in the Lhazaar Principalities for Sybarate, and the Eternal Garden is located in Thelanis, but otherwise I've not changed much.

We managed to get through the preliminary stuff and then the PCs fought their way through the Cave of Echoes. We finished just as they all stepped through the portal to the garden. Although there's not a lot of combat opportunities in the garden itself, I still expect it to take us about two sessions to play through it.

Once we finish this adventure, the PCs will gain a level, and I'll run the next Golden Vault adventure (Vidorant's Vault).

I'm also thinking I'll end this campaign around level 12, as there's not a lot of content to use after that point. (The final Golden Vault adventure is for level 11, for instance.) I would like to use the Ruined Colossus section from Vecna: Eve of Ruin, but I'd probably have to downgrade it a bit since it's for level 13.
 
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We just finished Beyond the Crystal Cave. It was fun. They managed to figure things out in the Eternal Garden quickly and without visiting all the locations, and then because they all went into the tomb, they all got a wish. One wish went towards freeing the lovers from their enchantment, then another wish went toward conjuring up a 25,000 gp gem-encrusted crown (which they intend to break up and sell to buy some property most likely), the third wish went towards giving the four of them resistance to psychic damage, and then the last wish was for the party plus the lovers to be teleported back to the lovers' hometown shortly after they'd left (which let them avoid the Feywild time distortion effect! I'd been keeping track and they would have returned six months later if they hadn't used one of their wishes in that way.)

The PCs are now 7th level!

I know I said before that I was going to run Vidorant's Vault next, but I'm thinking I might actually run one of the older Eberron adventures instead - either Steel Shadows or Crypt of Crimson Stars. I've got a few weeks till our next session, so I'll read over both and see which one takes my fancy.
 

Since I am intending to run Vecna Vol: Eve of Ruin for my group later, I am now wondering if it might be worth running Eyes of the Lich Queen after all as a sort of foreshadowing. I think I’d want to run it just for a single level not as a 5-9 adventure. I might aim to make it a level 8 adventure and just beef up the early stuff (and tone down the final fight if need be).

EDiT: I initially opted to skip Grasp of the Emerald Claw but now I am thinking about running it after all as well. I want to get the players used to the Emerald Claw as antagonists.
 
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