pukunui
Legend
The mummy lord is in the basic rules, so I can repost the full statblock here:I don't have the 2024 rules, so I'm not able to gauge it. I just know the 2014 one was rubbish. But the stat block doesn't matter. The problem is "revives in 24 hours" is a non-ability. There is no way the PCs are going to still be around to be affected by it. Regeneration means they either need to split the party and have someone keep whacking him every time he gets up (opportunity for dialogue here) or turn him or otherwise restrain him, whilst they frantically look for his heart.
Sure.I had forgotten that, but I really like the idea of giving him all sand themed minions. It's reminiscent of the Brendon Fraser Mummy films, which is the feel I would be aiming for. So, if I had the original text I would make 5e chabang man stat blocks, possibly using ochre jelly as a start point. Ochre Jellies feel really off-brand.
Not with him in the gauntlet chamber.Doesn't the lore say he has acolytes?
There's Munafik, who's more of an undead sorcerer than a mummy lord in the original, plus the Chabang Men, the PC mirror images, the magical wall of fire (which is illusory and has an illusory wall of stone behind it in the original), plus the animated fist (which the original calls a "pet fist") at the top of the gauntlet.
Munafik: AC 7, MV 12", HD 10, hp N/A, #AT 1, Dmg 1-6, AL LE. Munafik can use these spells as a tenth level Magic User: protection from good, magic imissile, push, comprehend languages, forget, levitate, web, fireball, lightning, slow, fumble, polymorph self, animated dead, and distance distortion.
When the party first enters the room, Munafik will cast the comprehend languages so that he can understand what the party is saying. Spells will affect him as they would any tenth level Magic User except the damaging attacks will have no effect. For example, a hold person spell will hold Munafik, but a magic missile can hit him but will cause no damage.
Chabang Man: AC 10, MV 12", HD 5, hp N/A, #AT 1, Dmg 1-8, AL N. They appear, looking thin and drawn, holding swords. They are magical creations of Munafik and will die when Munafik dies. When any cutting blow hits them, it will cut clear through. The severed part and the original body will dissolve into a pile of mud, and then suddenly spring up as two Chabang men, exactly like the original. The Chabang men can be stuck to the walls with spears or other stabbing weapons.
Fire Wall: A wall of fire suddenly descends from the ceiling, roaring and heating the room unbearably. Neither cold nor water will lessen this flame because it is an illusion. The searing heat will do 1-10 points of damage to anyone who believes the flame is real and attempts to cross it. Save vs Spells will be normal if the character is unsuspecting, or at +4 if the character has verbally raised any doubts. Wood will not burn in this illusion. Ten feet behind the wall of fire ... the players are confronted with a solid stone wall that runs from one side of the vast hall to the other. It rises the full height to the ceiling. It is also an illusion with the same modifiers to disbelieve as noted above. Those who run into the wall believing that it is there will take 1-6 points [of] damage.
Mirror Mirror: An exact likeness of each character that steps onto the platform will appear on the landing before them. Each will be armed as the character is armed except that magical weapons, magical armor and other magical items that the party may have will work only as nonmagical items of the same kind. All of the characters' magical items will work. The likenesses of Magic User and Clerical characters will not know of, or be able to use, any spells. Otherwise, these likenesses are the same as the characters in hit points, Hit Dice, etc. The likenesses will only have as many hit points as the characters have remaining, not the characters' normal number of hit points. When killed, the likenesses change to a featureless clay humanoid form and will not move again. They are mindless creatures that want only the destruction of the souls whose likenesses they appear. They will immediately attack and continue to fight until either the party or they are dead.
Pet Fist: AC 7, MV 3", HD 10, hp 50, #AT 2, Dmg 1-10/1-10, AL C. The pet fist will strike at anything that moves within its 15 foot reach.
When the party first enters the room, Munafik will cast the comprehend languages so that he can understand what the party is saying. Spells will affect him as they would any tenth level Magic User except the damaging attacks will have no effect. For example, a hold person spell will hold Munafik, but a magic missile can hit him but will cause no damage.
Chabang Man: AC 10, MV 12", HD 5, hp N/A, #AT 1, Dmg 1-8, AL N. They appear, looking thin and drawn, holding swords. They are magical creations of Munafik and will die when Munafik dies. When any cutting blow hits them, it will cut clear through. The severed part and the original body will dissolve into a pile of mud, and then suddenly spring up as two Chabang men, exactly like the original. The Chabang men can be stuck to the walls with spears or other stabbing weapons.
Fire Wall: A wall of fire suddenly descends from the ceiling, roaring and heating the room unbearably. Neither cold nor water will lessen this flame because it is an illusion. The searing heat will do 1-10 points of damage to anyone who believes the flame is real and attempts to cross it. Save vs Spells will be normal if the character is unsuspecting, or at +4 if the character has verbally raised any doubts. Wood will not burn in this illusion. Ten feet behind the wall of fire ... the players are confronted with a solid stone wall that runs from one side of the vast hall to the other. It rises the full height to the ceiling. It is also an illusion with the same modifiers to disbelieve as noted above. Those who run into the wall believing that it is there will take 1-6 points [of] damage.
Mirror Mirror: An exact likeness of each character that steps onto the platform will appear on the landing before them. Each will be armed as the character is armed except that magical weapons, magical armor and other magical items that the party may have will work only as nonmagical items of the same kind. All of the characters' magical items will work. The likenesses of Magic User and Clerical characters will not know of, or be able to use, any spells. Otherwise, these likenesses are the same as the characters in hit points, Hit Dice, etc. The likenesses will only have as many hit points as the characters have remaining, not the characters' normal number of hit points. When killed, the likenesses change to a featureless clay humanoid form and will not move again. They are mindless creatures that want only the destruction of the souls whose likenesses they appear. They will immediately attack and continue to fight until either the party or they are dead.
Pet Fist: AC 7, MV 3", HD 10, hp 50, #AT 2, Dmg 1-10/1-10, AL C. The pet fist will strike at anything that moves within its 15 foot reach.
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