Wik
First Post
jdrakeh said:In my experience, those artifical re-boots do a lot to kill any interest that players have in the campaign. Doing X again, possibly multiple times, until the group 'gets it right' can be a real fun-killing drag. I think that he's probably better off running a different campaign.
Yes and no.
I mean, those re-boots can suck, but if you're a GM who had spent a lot of time prepping a campaign (or running one!), you want to keep the game going, even if there *was* just a TPK. So, you throw in the priest who revives the group a day later, so they can carry on their quest (after taking a bit of a hit in con damage or something stupid).
Today, I had a group of 5 tenth level PCs who were almost killed by a group of
four vrocks
their dance of ruin
After all, they were all hurt, and those three dancers were gonna finish their dance - and the fourth was doing a great job holding them off!
Would I drop the game, go on to my next one? Or would I find a way to keep the PCs in the game?
If I had killed off every PC, I could have had the day end in a draw, as there were a lot of friendly NPCs around who could have *sort of* finished things off. And then the PCs would be raised, and there would be a lot of penalties. While it wouldn't be "realistic", I think my players would have appreciated it - a TPK is a terrible way for a campaign to end (unless it's Call of Cthulu!).
If you are gonna go the "raise" route, or the "Come in with a new group two seconds later" approach, there has to be a penalty though... you don't wanna be a wuss DM.