Actually I was thinking of it as the start of a session, midway through a campaign.Halivar said:My apologies. I didn't know the game was starting in prison. Sounds good to me.![]()
It's not quite the same as that sounds like out-of-character behaviour. Otoh a PC could be captured against his wishes, even a PC that never surrenders under any circumstances, perhaps by sleep gas, nets, non-lethal damage and the like.Numion said:Would you accept the DM saying for example: "Last night your (male) dwarf fighter put on a pink fairy dress and tried to seduce captain of the guard in a tavern!"
Numion said:Sadly, nowadays the news also hold a fair deal of stuff about imprisonments worse than death. But yes, in literature this usually isn't the case.
I think that the more important factor for players is the loss of control for his PC, which is understandable (IMO), since that's the only control the player has in the game to begin with.
derelictjay said:The NPC was a known nice guy and they were framed for murder, shoot when they refused I kept hoping they'd go for an escape instead of duking it out. I can work with fugitives better than corpses.
Bagpuss said:Because the -10 hit points isn't a large enough buffer zone.
At low level raise dead isn't an option.
Bagpuss said:At high level you have all the save or die stuff flying about, and area effects that can kill a whole party from unlucky rolls so no one is around to raise the dead.
I wasn't being entirely serious either.Halivar said:DM's have done that to me and I have hated it every time. If all you want to do is tell the story without gaming it out, why even have a game? Just invite me over to listen to your story. At least then I don't have unreasonable expectations. [EDIT: I don't mean that sarcastically, either. No snark intended! I promise!]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.