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My games critical fumble chart
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<blockquote data-quote="sammy" data-source="post: 4130756" data-attributes="member: 52845"><p>My group and I have been trying a critical fumble chart for a while now, and we have all enjoyed it so far. All of us in the group had a hand in it's creation, from concept to tweaking. It's small. but seems to be good (for us, at least). The mechanic is random, just as combat can be. I know some people are against said charts. I don't mean to start a debate, which I'm sure is WAY overdone by now, but I just wanted to share this with the gaming world at large.</p><p></p><p></p><p>FUMBLE CHART</p><p> </p><p>1) Any "DC" or "check" uses this formula: 1d12 +10</p><p> </p><p>2) A natural attack roll of "1" is then followed by a Dexterity check. If successful, then the attack was only a normal miss. </p><p> </p><p>3) If failed, the player rolls 1d12, and consult below chart. Also, any remaining actions are lost.</p><p> </p><p> </p><p>1-2: It's your lucky day! Stumble 5 feet in a random direction.</p><p> </p><p>3 : OFF BALANCE- You are flat footed until the beginning of your next turn.</p><p> </p><p>4 : DISTRACTED- Make a "WILL" save or be -1 to AC and attacks until your next turn.</p><p> </p><p>5 : SLIP- Make a "DEX" check or fall prone.</p><p> </p><p>6 : OPENING- The target of your attack gets a free attack of opportunity.</p><p> </p><p>7 : DROP ITEM- Make a "REF" check or drop the weapon or item you attack with in your space. Picking up the item or weapon is a "move action", which provokes attacks of oportunity.</p><p> </p><p>8 : WILD SWING- Attack a random target, friend or foe, but apply no strength bonuses.</p><p> </p><p>9 : TRIP- Make a "DEX" check or fall prone and be stunned for 1d4 rounds.</p><p> </p><p>10 : WEAPON/ITEM FLIES FROM GRASP- The weapon or item you attack with flies from your hand. It lands 1d6 squares away in a random direction.</p><p> </p><p>11 : WIDE OPEN- All enemies you threaten get a free attack of opportunity.</p><p> </p><p>12 : DM CHOICE- Either pick one of the above results, or have the player roll again, but any DC or Check increases by "2". This increase may stack with itself.</p></blockquote><p></p>
[QUOTE="sammy, post: 4130756, member: 52845"] My group and I have been trying a critical fumble chart for a while now, and we have all enjoyed it so far. All of us in the group had a hand in it's creation, from concept to tweaking. It's small. but seems to be good (for us, at least). The mechanic is random, just as combat can be. I know some people are against said charts. I don't mean to start a debate, which I'm sure is WAY overdone by now, but I just wanted to share this with the gaming world at large. FUMBLE CHART 1) Any "DC" or "check" uses this formula: 1d12 +10 2) A natural attack roll of "1" is then followed by a Dexterity check. If successful, then the attack was only a normal miss. 3) If failed, the player rolls 1d12, and consult below chart. Also, any remaining actions are lost. 1-2: It's your lucky day! Stumble 5 feet in a random direction. 3 : OFF BALANCE- You are flat footed until the beginning of your next turn. 4 : DISTRACTED- Make a "WILL" save or be -1 to AC and attacks until your next turn. 5 : SLIP- Make a "DEX" check or fall prone. 6 : OPENING- The target of your attack gets a free attack of opportunity. 7 : DROP ITEM- Make a "REF" check or drop the weapon or item you attack with in your space. Picking up the item or weapon is a "move action", which provokes attacks of oportunity. 8 : WILD SWING- Attack a random target, friend or foe, but apply no strength bonuses. 9 : TRIP- Make a "DEX" check or fall prone and be stunned for 1d4 rounds. 10 : WEAPON/ITEM FLIES FROM GRASP- The weapon or item you attack with flies from your hand. It lands 1d6 squares away in a random direction. 11 : WIDE OPEN- All enemies you threaten get a free attack of opportunity. 12 : DM CHOICE- Either pick one of the above results, or have the player roll again, but any DC or Check increases by "2". This increase may stack with itself. [/QUOTE]
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