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My games critical fumble chart
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<blockquote data-quote="el-remmen" data-source="post: 4132503" data-attributes="member: 11"><p>My group has been playing with critical fumble table (using the natural '1' miss confirmation system) and honestly there are rarely more than 1 fumble a session (though occasionally there are flukes where there are a dozen, which is fun too).</p><p></p><p>But as some people have pointed out, this may fall apart at high levels as my games never go past about 12th level.</p><p></p><p>As for not being heroic, for me heroic is about motives and goals not about individual results. Anyway, emerging victorious from a battle despite its potential chaos is even more heroic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for the OP's chart, I would just suggest being more specific in the results.</p><p></p><p><a href="http://aquerra.wikispaces.com/Critical+Fumble+Results+-+All+Weapons" target="_blank">Here</a> is a link to my game's fumble chart. </p><p></p><p>Because our game's rule Zero is no rule shall be followed to absurdity, any result that does not make sense to the context of the battle's action counts as "no effect". Our critical hit result charts can also lead to "no effect" at times.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4132503, member: 11"] My group has been playing with critical fumble table (using the natural '1' miss confirmation system) and honestly there are rarely more than 1 fumble a session (though occasionally there are flukes where there are a dozen, which is fun too). But as some people have pointed out, this may fall apart at high levels as my games never go past about 12th level. As for not being heroic, for me heroic is about motives and goals not about individual results. Anyway, emerging victorious from a battle despite its potential chaos is even more heroic! :) As for the OP's chart, I would just suggest being more specific in the results. [url=http://aquerra.wikispaces.com/Critical+Fumble+Results+-+All+Weapons]Here[/url] is a link to my game's fumble chart. Because our game's rule Zero is no rule shall be followed to absurdity, any result that does not make sense to the context of the battle's action counts as "no effect". Our critical hit result charts can also lead to "no effect" at times. [/QUOTE]
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