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My games critical fumble chart
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<blockquote data-quote="Lanefan" data-source="post: 4142062" data-attributes="member: 29398"><p>Quite the opposite, in fact. True (major) fumbles are always at exactly the same likelihood - 1/20 then 1/6 - no matter what. At mid-high levels, there tend to be more things giving minuses to hit, be they weakened stats, baneful effects, etc. of the sort that lead to minor fumbles. At low level, the most likely minus-causing effect that can lead to minor fumbles is fighting at 0 h.p. or less.We-ell, it only makes sense that if you're going to attack 4 times in a round, you have 4 times the chance of screwing up than the guy who only attacks once in a round. That said, you also have a bit less than 4 times the chance of scoring a crit (the confirm roll gets harder each attack if you're using 3e rules) than the 1-attack guy.</p><p></p><p>However, keep in mind this system was developed for a 1e-based game; yes there's multiple attacks possible there too, but not as common. We also use a flat roll to confirm criticals rather than basing it on what you need to hit; this assumes criticals are mostly lucky shots unrelated to skill, and we're cool with it. I understand this wouldn't be to everyone's tastes, however.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4142062, member: 29398"] Quite the opposite, in fact. True (major) fumbles are always at exactly the same likelihood - 1/20 then 1/6 - no matter what. At mid-high levels, there tend to be more things giving minuses to hit, be they weakened stats, baneful effects, etc. of the sort that lead to minor fumbles. At low level, the most likely minus-causing effect that can lead to minor fumbles is fighting at 0 h.p. or less.We-ell, it only makes sense that if you're going to attack 4 times in a round, you have 4 times the chance of screwing up than the guy who only attacks once in a round. That said, you also have a bit less than 4 times the chance of scoring a crit (the confirm roll gets harder each attack if you're using 3e rules) than the 1-attack guy. However, keep in mind this system was developed for a 1e-based game; yes there's multiple attacks possible there too, but not as common. We also use a flat roll to confirm criticals rather than basing it on what you need to hit; this assumes criticals are mostly lucky shots unrelated to skill, and we're cool with it. I understand this wouldn't be to everyone's tastes, however. Lanefan [/QUOTE]
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