Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My games critical fumble chart
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derro" data-source="post: 4142113" data-attributes="member: 51010"><p>This is a very interesting thread. Both sides of the fence seem to have good arguments to me. </p><p></p><p>I use fumbles. Roll to confirm with highest attack bonus after a natural 1. If you roll another natural 1 you're screwed. Basically I decide what would be the worst circumstance the fumbler could be in and apply it. I think the double 1's have come up 3 times in what, 7 years of 3.x gaming.</p><p></p><p>Any way, standard fumble results in d20% check vs. rough guidelines:</p><p></p><p>01-05 Something pretty bad, all threateners gain AoO</p><p>06-25 Something not so bad, dazed one round</p><p>26-75 Fort save (DC 20) or become fatigued</p><p>76-95 Something not so bad, staggered one round</p><p>96-00 Something pretty bad, fling weapon and wackiness ensues</p><p></p><p>I know it's not the pinnacle of accuracy or objectiveness but that swings both ways. I get the idea of the severity of the fumble and can apply it accordingly. I'm not so much an RBDM that I'll use this to really wring the players and fumbles never throw the encounter for the villain. It's just spice. The extra die rolls are time for me and the players to say things like, "oh schnitt, what's gonna happen" or "f-yeah, we're gonna get this guy."</p><p></p><p>The fatigue right in the meaty part of the curve there might seem harsh to some. It actually allows me to capture an effect that I never could with hit point damage. I like the idea of people getting tired in combat but not so tired they're near dead. Now that I've adapted Second Wind there's a way to rid yourself of the penalty if you feel you must charge or run or do whatever the fatigue might be inhibiting. </p><p></p><p>If a PC really must not fumble they can generally blow a Fate Point but that's another ball of wax. I use many house-rules and variants so take this all with the proverbial grain I guess.</p></blockquote><p></p>
[QUOTE="Derro, post: 4142113, member: 51010"] This is a very interesting thread. Both sides of the fence seem to have good arguments to me. I use fumbles. Roll to confirm with highest attack bonus after a natural 1. If you roll another natural 1 you're screwed. Basically I decide what would be the worst circumstance the fumbler could be in and apply it. I think the double 1's have come up 3 times in what, 7 years of 3.x gaming. Any way, standard fumble results in d20% check vs. rough guidelines: 01-05 Something pretty bad, all threateners gain AoO 06-25 Something not so bad, dazed one round 26-75 Fort save (DC 20) or become fatigued 76-95 Something not so bad, staggered one round 96-00 Something pretty bad, fling weapon and wackiness ensues I know it's not the pinnacle of accuracy or objectiveness but that swings both ways. I get the idea of the severity of the fumble and can apply it accordingly. I'm not so much an RBDM that I'll use this to really wring the players and fumbles never throw the encounter for the villain. It's just spice. The extra die rolls are time for me and the players to say things like, "oh schnitt, what's gonna happen" or "f-yeah, we're gonna get this guy." The fatigue right in the meaty part of the curve there might seem harsh to some. It actually allows me to capture an effect that I never could with hit point damage. I like the idea of people getting tired in combat but not so tired they're near dead. Now that I've adapted Second Wind there's a way to rid yourself of the penalty if you feel you must charge or run or do whatever the fatigue might be inhibiting. If a PC really must not fumble they can generally blow a Fate Point but that's another ball of wax. I use many house-rules and variants so take this all with the proverbial grain I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My games critical fumble chart
Top