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My games critical fumble chart
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<blockquote data-quote="CleverNickName" data-source="post: 4144300" data-attributes="member: 50987"><p>We've used fumbles before; they can be quite fun at low levels. We sort of phased them out once the characters got around 6th level or so, though, because as a previous poster stated, subsequent attacks have lower to-hit bonuses.</p><p></p><p>The way we did it was, a roll of 1 was a "threat" for a fumble. You confirmed the attack roll again, and if it was a miss, you dropped your weapon (as if you had been disarmed.) If you had the Quick Draw feat, it was no big deal to just swap weapons and pick up your fallen one at the end of the battle.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4144300, member: 50987"] We've used fumbles before; they can be quite fun at low levels. We sort of phased them out once the characters got around 6th level or so, though, because as a previous poster stated, subsequent attacks have lower to-hit bonuses. The way we did it was, a roll of 1 was a "threat" for a fumble. You confirmed the attack roll again, and if it was a miss, you dropped your weapon (as if you had been disarmed.) If you had the Quick Draw feat, it was no big deal to just swap weapons and pick up your fallen one at the end of the battle. [/QUOTE]
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My games critical fumble chart
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