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My games critical fumble chart
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<blockquote data-quote="Celebrim" data-source="post: 4153178" data-attributes="member: 4937"><p>Players are expected to roll thier 'confirm' dice at the same time that they roll thier attack dice. Thus, if a critical hit or fumble is indicated time isn't lost waiting for a result. Commonly needed numbers are on a legal pad next to me, so all I need is the result of the throw.</p><p></p><p>Dice are expected to be color coded so that which dice applies to which attack can be easily determined. Generally, 'redder/darker' dice are taken before 'bluer/lighter' dice. Whenever there is confusion as to which dice was meant, the DM's judgment prevails.</p><p></p><p>I often as a DM roll 8-12 d20's at a time. What's the big deal about a rolling 2-8 as a PC?</p><p></p><p>In the event of a fumble, the interruption to determine what sort of fumble it was and whether it actually occurred or the PC by virtue of his skill and mettle pulled it out is not time wasted, because it is cinematic and descriptive in character. I'll settle for slightly longer resolution times if it means I have better pictures of what went on than are generated by things 'full attack.... 48 damage.'</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4153178, member: 4937"] Players are expected to roll thier 'confirm' dice at the same time that they roll thier attack dice. Thus, if a critical hit or fumble is indicated time isn't lost waiting for a result. Commonly needed numbers are on a legal pad next to me, so all I need is the result of the throw. Dice are expected to be color coded so that which dice applies to which attack can be easily determined. Generally, 'redder/darker' dice are taken before 'bluer/lighter' dice. Whenever there is confusion as to which dice was meant, the DM's judgment prevails. I often as a DM roll 8-12 d20's at a time. What's the big deal about a rolling 2-8 as a PC? In the event of a fumble, the interruption to determine what sort of fumble it was and whether it actually occurred or the PC by virtue of his skill and mettle pulled it out is not time wasted, because it is cinematic and descriptive in character. I'll settle for slightly longer resolution times if it means I have better pictures of what went on than are generated by things 'full attack.... 48 damage.' [/QUOTE]
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