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My Grind Fix: Half hp, 2/3 Xp
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<blockquote data-quote="Starfox" data-source="post: 4663859" data-attributes="member: 2303"><p>At 4th level, I started to feel the grind. As I've declared my first campaign an experimental ad playtest one, I decided to try this fix:</p><p></p><ul> <li data-xf-list-type="ul">All monsters have half Hp.</li> <li data-xf-list-type="ul">All monsters give 2/3 normal xp</li> <li data-xf-list-type="ul">All encounters stay at the same xp budget (meaning 50% more monsters)</li> <li data-xf-list-type="ul">Effectively, the total encounter hp is 75% of the old. Starting monster damage is 150% normal, but falling faster.</li> </ul><p></p><p>Here is what I hope to achieve.</p><ul> <li data-xf-list-type="ul">Faster, deadlier combats, with the PCs often being outnumbered and outgunned - which is heroic. </li> <li data-xf-list-type="ul">It has the distinct advantage of being entirely "under the hood" and not directly affecting anything in the player characters.</li> <li data-xf-list-type="ul">It should increase the value of area spells such as Fireball - by reducing the hp of each monster and increasing the number, the damage of these powers increases.</li> <li data-xf-list-type="ul">It makes formation and terrain more interesting, as fights spread out over a larger area.</li> <li data-xf-list-type="ul">Minions become more competitive and xp-worthy (they are still at 1 hp)</li> </ul><p>Maybe I'm addressing a problem that goes away by itself at higher levels. We only tried a single solo fight this way, but it decreased the grind there significantly.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4663859, member: 2303"] At 4th level, I started to feel the grind. As I've declared my first campaign an experimental ad playtest one, I decided to try this fix: [list] [*]All monsters have half Hp. [*]All monsters give 2/3 normal xp [*]All encounters stay at the same xp budget (meaning 50% more monsters) [*]Effectively, the total encounter hp is 75% of the old. Starting monster damage is 150% normal, but falling faster. [/list] Here is what I hope to achieve. [list] [*]Faster, deadlier combats, with the PCs often being outnumbered and outgunned - which is heroic. [*]It has the distinct advantage of being entirely "under the hood" and not directly affecting anything in the player characters. [*]It should increase the value of area spells such as Fireball - by reducing the hp of each monster and increasing the number, the damage of these powers increases. [*]It makes formation and terrain more interesting, as fights spread out over a larger area. [*]Minions become more competitive and xp-worthy (they are still at 1 hp) [/list] Maybe I'm addressing a problem that goes away by itself at higher levels. We only tried a single solo fight this way, but it decreased the grind there significantly. [/QUOTE]
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My Grind Fix: Half hp, 2/3 Xp
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