Starfox
Hero
At 4th level, I started to feel the grind. As I've declared my first campaign an experimental ad playtest one, I decided to try this fix:
Here is what I hope to achieve.
- All monsters have half Hp.
- All monsters give 2/3 normal xp
- All encounters stay at the same xp budget (meaning 50% more monsters)
- Effectively, the total encounter hp is 75% of the old. Starting monster damage is 150% normal, but falling faster.
Here is what I hope to achieve.
- Faster, deadlier combats, with the PCs often being outnumbered and outgunned - which is heroic.
- It has the distinct advantage of being entirely "under the hood" and not directly affecting anything in the player characters.
- It should increase the value of area spells such as Fireball - by reducing the hp of each monster and increasing the number, the damage of these powers increases.
- It makes formation and terrain more interesting, as fights spread out over a larger area.
- Minions become more competitive and xp-worthy (they are still at 1 hp)
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