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My Grind Fix: Half hp, 2/3 Xp
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<blockquote data-quote="Starfox" data-source="post: 4666701" data-attributes="member: 2303"><p>Am I? Not sure. In previous editions, fights were rarely against multiple opponents, and very rarely were the players outnumbered - mainly because low-level enemies were such a small threat because of borderline AC. If the big bad hits you on a 15, even the medium bad and all the tiny bads will only hit you on a 20. Sure, you could kill almost anything in 3 rounds... And this will be more similar to that, but in a different way.</p><p></p><p>I think I'm trying to build from scratch, and to make 4E more 4E and move further away from previous encounters.</p><p></p><p>As for the half hp for player's idea, I think that was an alternate solution to balancing half hit point monsters, but I like my idea better. I don't want squishy players, I want epic but non-grindy fights. Of course, tastes can wary and there might be unforseen side effects.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4666701, member: 2303"] Am I? Not sure. In previous editions, fights were rarely against multiple opponents, and very rarely were the players outnumbered - mainly because low-level enemies were such a small threat because of borderline AC. If the big bad hits you on a 15, even the medium bad and all the tiny bads will only hit you on a 20. Sure, you could kill almost anything in 3 rounds... And this will be more similar to that, but in a different way. I think I'm trying to build from scratch, and to make 4E more 4E and move further away from previous encounters. As for the half hp for player's idea, I think that was an alternate solution to balancing half hit point monsters, but I like my idea better. I don't want squishy players, I want epic but non-grindy fights. Of course, tastes can wary and there might be unforseen side effects. [/QUOTE]
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My Grind Fix: Half hp, 2/3 Xp
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