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My Grind Fix: Half hp, 2/3 Xp
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<blockquote data-quote="Sigurd13" data-source="post: 4741476" data-attributes="member: 82662"><p>Not to rain on anyone's parade but isn't the same effect achieved if you just use more lower level monsters and add a flat bonus to their stat block? </p><p> </p><p>I mean, at level 10 a standard is worth 500xp, so for a party of 4 that's 2k xp for a 10th level encounter. For about the same xp price you can have 5 level 9 monsters and 6 level 8 monsters. And for a little more xp (making it <em>*slightly*</em> more expensive than a 10th level encounter) you can have 7 level 7 monsters. (Rule of thumb: -1 level, add one standard monster)</p><p> </p><p>Obviously you could just raise the encounter level by one and add more monsters that way too. A level 11 encounter could have five level 10 monsters, six level 9s, or seven level 8s. </p><p> </p><p>The only real difference between the levels (if you ignore hp) are the attack mods and defenses, which are adjusted at a rate of +1/level (according to the DMG, pg. 174)... and so long as the monsters don't fall between tiers, damage should be pretty similar. </p><p> </p><p>So wouldn't it just be easier to lower monster levels while tweaking their stats by a few points?</p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4741476, member: 82662"] Not to rain on anyone's parade but isn't the same effect achieved if you just use more lower level monsters and add a flat bonus to their stat block? I mean, at level 10 a standard is worth 500xp, so for a party of 4 that's 2k xp for a 10th level encounter. For about the same xp price you can have 5 level 9 monsters and 6 level 8 monsters. And for a little more xp (making it [I]*slightly*[/I] more expensive than a 10th level encounter) you can have 7 level 7 monsters. (Rule of thumb: -1 level, add one standard monster) Obviously you could just raise the encounter level by one and add more monsters that way too. A level 11 encounter could have five level 10 monsters, six level 9s, or seven level 8s. The only real difference between the levels (if you ignore hp) are the attack mods and defenses, which are adjusted at a rate of +1/level (according to the DMG, pg. 174)... and so long as the monsters don't fall between tiers, damage should be pretty similar. So wouldn't it just be easier to lower monster levels while tweaking their stats by a few points? [/QUOTE]
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