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My Grind Fix: Half hp, 2/3 Xp
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<blockquote data-quote="Starfox" data-source="post: 4744356" data-attributes="member: 2303"><p>I feel the swinginess handles the smoothness well. As long as the players stay in their toes, combat is quick and relatively easy. They take damage, especially in the beginning of a fight, but once the fight is decided, it ends quickly. I feel surge usage is about normal. With easy, I mean that it feels more glamorous - with shorter fights, players much more rarely use at-will powers, relying on the fancier encounters and the occasional daily.</p><p></p><p>My fighter has been complaining a little, saying that defendering becomes much less interesting when individual foes stay around such a short time. This could be an angle worth watching. I think more elites and solos should brighten his day, and he is still definitely doing well, but he might be a little overshadowed by the strikers. He is pretty high damage - where a striker takes down a half hp foe in 2 strikes, he needs three.</p><p></p><p>The wizard player recreated his character as a Swordmage. I think a controller could prosper under these rules, but this player is much too aggressive to play a 4E wizard.</p><p></p><p>Does anyone else have actual play experience with this variant? We only used if for 4 sessions or so.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4744356, member: 2303"] I feel the swinginess handles the smoothness well. As long as the players stay in their toes, combat is quick and relatively easy. They take damage, especially in the beginning of a fight, but once the fight is decided, it ends quickly. I feel surge usage is about normal. With easy, I mean that it feels more glamorous - with shorter fights, players much more rarely use at-will powers, relying on the fancier encounters and the occasional daily. My fighter has been complaining a little, saying that defendering becomes much less interesting when individual foes stay around such a short time. This could be an angle worth watching. I think more elites and solos should brighten his day, and he is still definitely doing well, but he might be a little overshadowed by the strikers. He is pretty high damage - where a striker takes down a half hp foe in 2 strikes, he needs three. The wizard player recreated his character as a Swordmage. I think a controller could prosper under these rules, but this player is much too aggressive to play a 4E wizard. Does anyone else have actual play experience with this variant? We only used if for 4 sessions or so. [/QUOTE]
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My Grind Fix: Half hp, 2/3 Xp
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