Halfling Paladin
Hello there fellow halfling
I too play a halfling Paladin. He is currently 8th level but just made 9th. I have to get him to the nearest town before I add on his new skills, feat and hp.
The mounted combat abilities and a small character make for some interesting play. I have a riding dog for my paladin, and it's great to be able to ride him into places where a horse cannot go. I think it would be a bizarre sight to see a mounted halfling on a dog with a lance charging down those long dungeon corridors.
My dilemma now is which feat would better serve my character. He so far has Mounted combat, Ride by attack, and extra smiting (which my dm recommended but has so far only been used once).
I am thinking spirited charge has obvious benefits, but Improved critical (shortsword) would be nice also.
I have a nice +4 shortsword, and improved critical would mean a critical hit on 17-20 (20% of attacks). (2d6 +12 dmg (str+2,Magic+4, x2)) Combine this with the spell Bless weapon and the guesswork of the second roll is now out of the equation. Add smiting attacks to that and pray that you are not evil. (+4 more attack, 2d6 +28 dmg (str+2, magic+4,level for smiting +8: x2). That is 50 dmg maxed out.
We also use threat to kill in our game also. If the spell is in effect the threat to critical is automatic, but I still have to roll for threat to kill. With a range of 17-20, that is still a 20% chance if everything else is in place. (Now if I can just find a mage to cast keen edge on my sword.....)
I'm new to this site so I don't know how to put a link with my character on it, but here he is briefly:
Tymothi "Tym" Lockwood
halfling, male, paladin level 8, lawfull good, diety Yondalla, 3'4"height, 40 lbs, hazel eyes, light brown hair
str 14, dex 18, con 12, int 10, wis 14, cha 18
hp 66, ac 22(chainshirt +4, +1 small steel Sheild +2, dex +4, size +1, amulet +1) speed 20, init +4 Base attack +8/+3, fort +12, ref +11, will +9
Short sword +4, attack +15/+10, dmg 1d6+6
throwing axe, att +11/+6 (+12 thrown), dmg 1d6+2
light lance +11/+6, 1d6+2
light crossbow +13, 1d8
M.W. dagger +11/+6 (+12 thrown) 1d4+2
light mace +11/+6, 1d6+2
feats - mounted combat, rideby attack, extra smiting
skills - concentration +2, diplomacy +6, handle animal +6, heal +3, knowledge religion +4, ride +17
items, other than weapons and armor listed above:
Quiver of Yondalla*
light lance with flametrap*
potion of superheroism*
potion of charisma*
10 potions of cure light wounds*
2 vial of anti toxin
4 vials holy water
tanglefoot bag
gold holy symbol 50GP
explorers outfit
courtiers outfit
3 empty flasks
backpack
rations 1 day
sack
bedroll
small wooden sheild with holy symbol
short sword - original
2 short sword +2*(spoils to be used as tithes)
hooded lantern
5 flasks of oil
GP 6252, SP 554
Lay on hands 32hp/day
hometown Pebbleton
Taylor - Special Mount riding dog, medium sized animal
hp 37, init +2, speed 40ft, ac 22 (10 + 2 dex, +6 natural, +4 chainshirt barding w/ mil saddle) attack +7, dmg 1d6+4, special qualities - scent, imptroved evasion, share spells, empatic link, share saving throws, saves as tym, abilities str17, dex 15, con 15, int 7, wis 12, cha 6, skills listen +5, spot +5, swim +5, wild/lore +1
Okay that wasn't very brief, I just happened to cut and paste it from a previous email. Tym is one of our party's central characters. We were up to 9 other pcs, except now we've stepped through a magic portal into a snowy field with 2 moons in the sky. Our party is now down to 4 players: Tym (and Taylor), Jinsin the ranger/sorceror, Morsheeba the fighter/sorceress, and Dave the cleric/barbarian.