DMZ2112
Chaotic Looseleaf
My father had a saying - "Don't make perfect the enemy of good."
Ups to your dad; that's awesome.
My father had a saying - "Don't make perfect the enemy of good."
XunValdorl_of_Kilsek said:Well seeing as Wizards of the Coast like to quiet some of their fans instead of listening, or possibly fear what some might say, due to some threads being completely erased, I figured I would post it here for discussion.
XunValdorl_of_Kilsek said:Now just to be clear, a compromise can't always be reached, nor will one be reached even if it could at times. If there is a way for everyone to get what they want then happy days, but if my happiness has to come at the cost of yours then I can say with all honesty that I can accept that.
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I feel like if there came a choice, I want to be happy.
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I was told I'm being selfish for feeling this way, but I feel I am just being realistic
Mine. Clearly mine.
I think I answered this in another thread already.
Definitely my happiness over yours. And I likely will get even more joy knowing that your unhappy. Such is the way of the Internets.
I am hoping that you will cry now, I need a pick-me up. Its been a long day at work.
Well, I can tell you that I'm living proof of the "I liked it option." Did every character I generate have it? Nope, but I thought it was interesting design and mirrored the already existing "save for half mechanic." In 4E it was also much less useful due to the increased HP that monsters had, and the fact that you couldn't do damage to minions on a miss.As far as I can tell, there were three major categories of people with regard to damage on a miss:
Given that, it's kind of a no-brainer to remove it.
- Hated it.
- Didn't much care.
- Didn't much care, but were annoyed by the furious reaction of those who hated it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.