Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Hit Point and Dying Rules, are they too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 3439145" data-attributes="member: 7533"><p>Here's the Death and Dying house rule I've been using in my Iron Heroes game, lately:</p><p></p><p></p><p></p><p>It's designed to keep characters on their feet (but debilitated) for a little longer after they've suffered a mortal wound, and to give them a better fighting chance at surviving a mortal wound. Also, it makes higher level characters more likely to survive and recover from such wounds.</p><p></p><p>Even so, I've just had two characters die in a single fight, and it could have been avoided by a little better tactics -- "Ignore the Captain, focus on the mooks!" One character drowned while grappling with an animated suit of armor underwater (both had been bullrushed off the ship), and another went down to a critical hit from the Pirate Captain's greataxe. The terrible thing is, I'd actually pre-panned on having the crew surrender as soon as the Captain went down, had they focused on him both deaths would likely have been avoided.</p><p></p><p>In other words, sometimes the problem isn't the lethality of the rules or the encounters... Sometimes the problem is a cruel DM or reckless players. Each requires a slightly different solution. Make certain you are solving the right problem. It sounds like your players need a primer in basic tactics and resource management. As a current player in a RHoD game, I know first hand that the game will chew up and spit out any PCs who can't learn those lessons quickly.</p><p></p><p>He had a similar experience at the Skull Gorge bridge... We came upon the bridge sooner than expected and were unprepared. One character died, and two more were close to dying. We retreated. We came back with reinforcements, a battleplan and fully prepared for fighting a green dragon and a bunch of hobgoblin archers, and beat them handily (though our wizard was sorely hurt). With that new point of view, we've had no such similar problems with any subsequent encounters.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3439145, member: 7533"] Here's the Death and Dying house rule I've been using in my Iron Heroes game, lately: It's designed to keep characters on their feet (but debilitated) for a little longer after they've suffered a mortal wound, and to give them a better fighting chance at surviving a mortal wound. Also, it makes higher level characters more likely to survive and recover from such wounds. Even so, I've just had two characters die in a single fight, and it could have been avoided by a little better tactics -- "Ignore the Captain, focus on the mooks!" One character drowned while grappling with an animated suit of armor underwater (both had been bullrushed off the ship), and another went down to a critical hit from the Pirate Captain's greataxe. The terrible thing is, I'd actually pre-panned on having the crew surrender as soon as the Captain went down, had they focused on him both deaths would likely have been avoided. In other words, sometimes the problem isn't the lethality of the rules or the encounters... Sometimes the problem is a cruel DM or reckless players. Each requires a slightly different solution. Make certain you are solving the right problem. It sounds like your players need a primer in basic tactics and resource management. As a current player in a RHoD game, I know first hand that the game will chew up and spit out any PCs who can't learn those lessons quickly. He had a similar experience at the Skull Gorge bridge... We came upon the bridge sooner than expected and were unprepared. One character died, and two more were close to dying. We retreated. We came back with reinforcements, a battleplan and fully prepared for fighting a green dragon and a bunch of hobgoblin archers, and beat them handily (though our wizard was sorely hurt). With that new point of view, we've had no such similar problems with any subsequent encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Hit Point and Dying Rules, are they too easy?
Top