phoenixgod2000
First Post
My Group is going through the Red hand of Doom. They are below the average party level required for the module, but there are 8 of them so I figured what the heck. So the group gets into a dangerous fight and one character dies and most drop to near death levels. I realized later that the only reason why most of the party didn't die was because of my house rules.
For dying, people don't croak at -10, instead they die at a negative number equal to their con score to reflect hardy people cling to life longer than those frail elderly wizards.
Secondly, if a class rolls below half their max hp, then they get half so that you don't ridiculously low hp.
But I think those two things together might conspire to make my campaign too lenient. I want my group to fear the reaper and I'm not so sure that they do.
What do you think? Should I change one or both of my rules?
For dying, people don't croak at -10, instead they die at a negative number equal to their con score to reflect hardy people cling to life longer than those frail elderly wizards.
Secondly, if a class rolls below half their max hp, then they get half so that you don't ridiculously low hp.
But I think those two things together might conspire to make my campaign too lenient. I want my group to fear the reaper and I'm not so sure that they do.
What do you think? Should I change one or both of my rules?