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My Homebrew ISN'T core (and neither is yours)
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<blockquote data-quote="ExploderWizard" data-source="post: 5918117" data-attributes="member: 66434"><p>Grow up? I don't wanna grow up I'm a Toys R Us kid.</p><p> </p><p>A new set of core rules is just a product, and product that a great deal of the customer base has in one or more forms already. Telling a customer base that doesn't <em>really need</em> your new product to accept compromises and just buy it isn't a winning strategy. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>All very true. The only decision to make is which core to begin with? Logic dictates that you should choose the one that comes closest to the game you eventually want to end up with in the name of saving work. You choose a core that makes the fewest assumptions and incorporates the least amount of unwanted material for your dream game. </p><p> </p><p> </p><p> </p><p>What world at large? The notion that everyone must use the same base rules proved false when AD&D was released and its still false now. There are many games out there with different core rules that satisfy the desires of various groups all with a D&D flavor. Some of them are not very far apart and some are worlds apart from a playstyle perspective but they are all valid cores to begin with. </p><p> </p><p>If this new core comes closer than any other for the sort of game I want then I will adopt it right away. If not then it will be yet another game I might want to play but not run.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5918117, member: 66434"] Grow up? I don't wanna grow up I'm a Toys R Us kid. A new set of core rules is just a product, and product that a great deal of the customer base has in one or more forms already. Telling a customer base that doesn't [I]really need[/I] your new product to accept compromises and just buy it isn't a winning strategy. All very true. The only decision to make is which core to begin with? Logic dictates that you should choose the one that comes closest to the game you eventually want to end up with in the name of saving work. You choose a core that makes the fewest assumptions and incorporates the least amount of unwanted material for your dream game. What world at large? The notion that everyone must use the same base rules proved false when AD&D was released and its still false now. There are many games out there with different core rules that satisfy the desires of various groups all with a D&D flavor. Some of them are not very far apart and some are worlds apart from a playstyle perspective but they are all valid cores to begin with. If this new core comes closer than any other for the sort of game I want then I will adopt it right away. If not then it will be yet another game I might want to play but not run. [/QUOTE]
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