Chew on this - How I choose to run D&D games of any edition at my table is my right as DM. Period. Guess what? Same applies to your table also.
Chipmunk PC's who are Beggar Class and fight crime in the flying city of Here-Not-There? We don't roll dice because we don't like the randomization and hate leaving things to chance? Paladins are ALWAYS Lawful Good. PC's live in a Cosmology where all beings are just chess pieces in a grand game played between the Fates and the Gods.
How does this concern D&DN? It's my reaction to all the "DNDN MUST be my way or it's the highway" responses each new nugget of information about the system seems to engender.
Basically, grow up. D&D has always OFFICIALLY best supported a certain particular type of play style. But really, outside of Convention or Tournament play who plays exactly 100% by the RAW every moment of every session of every campaign? Computers, that's who.
Painting Guru Bob Ross says that when you buy your first tube of paint you get an artists licence that goes along with it that says you can put any world or vision on the canvas that you can imagine. Same goes for the D&D rulebooks also, I think.
Core isn't a bible (although many treat is as such.) Core IS a baseline, that's all. Core is a starting point, not the finish line. Should core be complete (to a point)? Yes. Should it work and have internal consistency? Again, yes. Should it be tailor written to apply to as small or niche-y an audience as possible? No. Should my assumptions about the game be the only ones taken into account in the creation of the core? No.
So as long as Core is cobbled together reasonably well, is fun to play, and allows (nay, ENCOURAGES) me that my milage may vary I'll have no problem with it. I'll modify it at my table as I see fit. And I hope all of you will too.
Core is Common Tongue. You may be an Elf, Giant, Gnome, Human, or even a sentient Bear and talk amongst yourselves in your own languages. But to get along in the world at large, you're going to need to speak at least a little Common Tongue. And seemingly translators are in short supply.
Dave
Chipmunk PC's who are Beggar Class and fight crime in the flying city of Here-Not-There? We don't roll dice because we don't like the randomization and hate leaving things to chance? Paladins are ALWAYS Lawful Good. PC's live in a Cosmology where all beings are just chess pieces in a grand game played between the Fates and the Gods.
How does this concern D&DN? It's my reaction to all the "DNDN MUST be my way or it's the highway" responses each new nugget of information about the system seems to engender.
Basically, grow up. D&D has always OFFICIALLY best supported a certain particular type of play style. But really, outside of Convention or Tournament play who plays exactly 100% by the RAW every moment of every session of every campaign? Computers, that's who.
Painting Guru Bob Ross says that when you buy your first tube of paint you get an artists licence that goes along with it that says you can put any world or vision on the canvas that you can imagine. Same goes for the D&D rulebooks also, I think.
Core isn't a bible (although many treat is as such.) Core IS a baseline, that's all. Core is a starting point, not the finish line. Should core be complete (to a point)? Yes. Should it work and have internal consistency? Again, yes. Should it be tailor written to apply to as small or niche-y an audience as possible? No. Should my assumptions about the game be the only ones taken into account in the creation of the core? No.
So as long as Core is cobbled together reasonably well, is fun to play, and allows (nay, ENCOURAGES) me that my milage may vary I'll have no problem with it. I'll modify it at my table as I see fit. And I hope all of you will too.
Core is Common Tongue. You may be an Elf, Giant, Gnome, Human, or even a sentient Bear and talk amongst yourselves in your own languages. But to get along in the world at large, you're going to need to speak at least a little Common Tongue. And seemingly translators are in short supply.
Dave