And black shield.
And black shield.
Well, I would disagree that a Dungeon Master's Guide would have the space to do that. Another book just about teaching leadership skills? Sure, maybe. But a part of a chapter in the DMG trying to instruct DMs on how to navigate social interactions of the sorts you were talking about? Like how to navigate the relationships with problem players and how to let them go from your table? I'd say that's highly unlikely to be done well in a DMG.So a book can't teach improv, but can it teach basic leadership skills?
I've always appreciated and used good tables. It's sad for me to see them go.I'm pretty critical of WotC, but if I'm being honest, I think a lot of the time the random tables hold almost no use for me compared to what can be found on websites like Donjon and such. I don't think this is a move against homebrewing a setting as much as offering an alternative (and one long-demanded) to the Forgotten Realms.
How many people are going to be interested in a gamebook that teaches basic social skills? There are better sources for that. Rules and game material are more valuable in a book I'm expected to buy to play a game.Warning this is kind of a rant on the DMG xD
I think the dungeon masters guide needs an entire chapter on social and leadership skills. The current offering of short paragraphs limited to session 0 and safety tools is woefully inadequate, especially when even enfranchised and veteran DMs, on these very forums, struggle with basics in these areas.
It is strange that a role comprised almost exclusively of social interations and group management is given no direction on the basic skills required to succeed in those areas. Instead we see these unprepared DMs flood social media with "horror stories" that are all too indicitive of this inadequacy. Where most of these issues would be prevented with basic social and leadership skills, but instead they are allowed to plague the community and ruin countless games.
We spend hundreds of pages on commonly available mechanical drudgery, only to seldomly touch the underlying skills required to be an effective DM. Learning to inspire and build trust are far more useful to your average DM than random table #637.
Its fine that we have mechanics in the DMG, but it's almost criminal that we simply ignore the fundemental skills required to succeed at this role.
This.I do not believe it is truly effective to try and teach someone how to be social by having them read a book. That is beyond what a DMG would be capable of doing
How many people are going to be interested in a gamebook that teaches basic social skills? There are better sources for that. Rules and game material are more valuable in a book I'm expected to buy to play a game.