airwalkrr
Adventurer
I took a lot of tips from Star Wars Saga Edition and decided to incorporate the ideas into my D&D campaign. If you have SWSE, you can see where a lot of these come from. So far it has worked out pretty well. Part of the reason I did it is because I have only one player right now (playing two characters) and I wanted to make it a little easier. It seems like these changes will speed up play immensely. Feedback? Anyone else tried ideas like this after reading SWSE?
• Max HD x 3 added to 1st level hp
• No skill points
• Choose a number of class skills equal to skill points per level (minimum 4) plus Int mod; gain a +5 training bonus on these skills
• Initiative (Dex) is a skill
• All classes have Initiative, Listen, and Spot as class skills
• Skill Training feat gives you a +5 training bonus to one class skill
• Skill Focus feat gives you a +5 competence bonus to one skill
• Gain a +1 training bonus to all skills at every even level (i.e. 2nd, 4th, etc.)
• Spell save DCs are based on class level, not spell level; 10 + ½ class level + key ability modifier
• No iterative attacks; all characters receive a bonus to weapon damage equal to half their base attack bonus
• Double Attack feat grants extra attack with proficient weapon as Full Round action with a –5 penalty to both attacks; requires base attack bonus of +6
• Triple Attack feat grants two extra attacks with proficient weapon as Full Round action with a –10 penalty to both attacks; requires base attack bonus of +11
• Toughness feat grants +1 hp per level
• Quick Draw feat lets you draw or stow weapon as swift action instead of move
• Power Attack feat lets you take –5 penalty to melee attack roll and double dice damage of weapon (but not damage modifiers)
• Improved Power Attack feat lets you take -10 penalty to melee attack roll and triple dice damage of weapon (but not damage modifiers); requires Str 15, Power Attack, Cleave
• Dodge feat grants you +1 dodge bonus to AC
• Combat Expertise feat does not stack with fighting defensively
• Max HD x 3 added to 1st level hp
• No skill points
• Choose a number of class skills equal to skill points per level (minimum 4) plus Int mod; gain a +5 training bonus on these skills
• Initiative (Dex) is a skill
• All classes have Initiative, Listen, and Spot as class skills
• Skill Training feat gives you a +5 training bonus to one class skill
• Skill Focus feat gives you a +5 competence bonus to one skill
• Gain a +1 training bonus to all skills at every even level (i.e. 2nd, 4th, etc.)
• Spell save DCs are based on class level, not spell level; 10 + ½ class level + key ability modifier
• No iterative attacks; all characters receive a bonus to weapon damage equal to half their base attack bonus
• Double Attack feat grants extra attack with proficient weapon as Full Round action with a –5 penalty to both attacks; requires base attack bonus of +6
• Triple Attack feat grants two extra attacks with proficient weapon as Full Round action with a –10 penalty to both attacks; requires base attack bonus of +11
• Toughness feat grants +1 hp per level
• Quick Draw feat lets you draw or stow weapon as swift action instead of move
• Power Attack feat lets you take –5 penalty to melee attack roll and double dice damage of weapon (but not damage modifiers)
• Improved Power Attack feat lets you take -10 penalty to melee attack roll and triple dice damage of weapon (but not damage modifiers); requires Str 15, Power Attack, Cleave
• Dodge feat grants you +1 dodge bonus to AC
• Combat Expertise feat does not stack with fighting defensively